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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="EzekielRaiden" data-source="post: 8317539" data-attributes="member: 6790260"><p>Then yeah, we maybe just don't have anything further to say to one another. I have much higher standards for what I expect of classes and find subclasses mostly inadequate to address the underlying gaps in the class itself.</p><p></p><p>It is worth noting, though, that at the very least you're specifically saying that the first two levels should thus leave Fighters and Rogues <em>completely high and dry</em>, since (unlike all full-casters except Bard) they have to wait for 3rd level to get their subclass.</p><p></p><p></p><p>Even if you're averaging 6 combats a day (which, again, most groups express that that would be an impractical pace), that only means 6 combat spells are needed. Every full caster can do that (and, admittedly, little more) by <em>3rd level</em>, aka the moment a Fighter or Rogue <em>get</em> their subclass. By 5th level, when casters are getting access to things like <em>fireball</em>, the caster has enough mojo to drop a spell every combat and still have three left over. It only gets <em>worse</em> from there. And, yes, you can certainly argue that 1st-level spells become less valuable for combat (for example), but they usually <em>do not</em> become less valuable for utility--meaning the Wizard can dedicate most of her high-level slots to combat while still offering extremely strong utility. (And that doesn't even count ritual casting, which blows the whole "spell slots are precious" thing out of the water.)</p><p></p><p>If you're like a more typical group, where you do roughly 4 combats a day (give or take one) and get 1-2 short rests between them, the full-caster can quite easily have about as many spell slots as the Battle Master has <em>total expertise dice that day</em>. 5th level Wizard who forgets she has Arcane Recovery: 9 spells. 5th-level Fighter getting two short rests a day: 12 superiority dice. Are spell slots really <em>that</em> precious? (Spell-recovery features, such as Arcane/Natural Recovery and Harness Divine Power, can potentially let you <em>exceed</em> the number of expertise dice a BM gets.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8317539, member: 6790260"] Then yeah, we maybe just don't have anything further to say to one another. I have much higher standards for what I expect of classes and find subclasses mostly inadequate to address the underlying gaps in the class itself. It is worth noting, though, that at the very least you're specifically saying that the first two levels should thus leave Fighters and Rogues [I]completely high and dry[/I], since (unlike all full-casters except Bard) they have to wait for 3rd level to get their subclass. Even if you're averaging 6 combats a day (which, again, most groups express that that would be an impractical pace), that only means 6 combat spells are needed. Every full caster can do that (and, admittedly, little more) by [I]3rd level[/I], aka the moment a Fighter or Rogue [I]get[/I] their subclass. By 5th level, when casters are getting access to things like [I]fireball[/I], the caster has enough mojo to drop a spell every combat and still have three left over. It only gets [I]worse[/I] from there. And, yes, you can certainly argue that 1st-level spells become less valuable for combat (for example), but they usually [I]do not[/I] become less valuable for utility--meaning the Wizard can dedicate most of her high-level slots to combat while still offering extremely strong utility. (And that doesn't even count ritual casting, which blows the whole "spell slots are precious" thing out of the water.) If you're like a more typical group, where you do roughly 4 combats a day (give or take one) and get 1-2 short rests between them, the full-caster can quite easily have about as many spell slots as the Battle Master has [I]total expertise dice that day[/I]. 5th level Wizard who forgets she has Arcane Recovery: 9 spells. 5th-level Fighter getting two short rests a day: 12 superiority dice. Are spell slots really [I]that[/I] precious? (Spell-recovery features, such as Arcane/Natural Recovery and Harness Divine Power, can potentially let you [I]exceed[/I] the number of expertise dice a BM gets.) [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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