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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Crimson Longinus" data-source="post: 8317602" data-attributes="member: 7025508"><p>Having divine connection a deity that grants you power does something; it does that irrespective whether you're ordained priest of some religious organisation or not. Being noble doesn't really do much by itself. What do you imagine it doing? I mean perhaps you could use it to impress some people or get out of legal trouble in some countries, but those seem far too situational and setting dependent to be codified rules.</p><p></p><p></p><p>Very well, thank you for asking!</p><p></p><p></p><p>And none of this stops you making a smart fighter with intelligence skills. That you don't is your choice.</p><p></p><p></p><p>Perhaps it should. Then again, it doesn't terribly much matter as you also get skills from background (which you can customise) and races and even via feats if you need more, so if you want to give your fighter a persuasion, you can.</p><p></p><p></p><p>D&D 5e has no morale rules, but battle master can use their rally manoeuvre to bolster their allies or commanding presence to inspire NPCs via a skill check. I probably wouldn't make such a thing part of the base class, as many people might want their fighters to be gruff slayers to whom such a feature wouldn't fit.</p><p></p><p></p><p>Charisma is not brainpower.</p><p></p><p></p><p></p><p>Fighters get the most amount of feats. If you want to use all that for combat stuff, <em>that's your choice. </em></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8317602, member: 7025508"] Having divine connection a deity that grants you power does something; it does that irrespective whether you're ordained priest of some religious organisation or not. Being noble doesn't really do much by itself. What do you imagine it doing? I mean perhaps you could use it to impress some people or get out of legal trouble in some countries, but those seem far too situational and setting dependent to be codified rules. Very well, thank you for asking! And none of this stops you making a smart fighter with intelligence skills. That you don't is your choice. Perhaps it should. Then again, it doesn't terribly much matter as you also get skills from background (which you can customise) and races and even via feats if you need more, so if you want to give your fighter a persuasion, you can. D&D 5e has no morale rules, but battle master can use their rally manoeuvre to bolster their allies or commanding presence to inspire NPCs via a skill check. I probably wouldn't make such a thing part of the base class, as many people might want their fighters to be gruff slayers to whom such a feature wouldn't fit. Charisma is not brainpower. Fighters get the most amount of feats. If you want to use all that for combat stuff, [I]that's your choice. [/I] [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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