Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8318172" data-attributes="member: 6790260"><p>That's...<em>literally the opposite of what I said</em>.</p><p></p><p>I said, and I quote, that they would be choosing to give up that utility BECAUSE doing combat things would be more valuable. The <em>assumed baseline</em> here was (bare minimum) a spell per combat, for an <em>extremely long</em> day compared to how most people play, and STILL having three spells they can decide what to do with thereafter.</p><p></p><p>And then you completely ignored all the parts where I showed, pretty clearly, that that "one spell per combat" thing can <em>completely</em> outclass the contribution from maneuvers. When you add in cantrips that are--exactly as the thread states--just as good as making attacks as a Fighter, what's left? The full-caster matches, beat for beat, all of the Fighter's supposed "always-on" benefits (besides AC and HP, which the Fighter isn't even the best at EITHER)....and then gets <em>more</em> benefits, so they can either choose to completely <em>dominate</em> fighting, or do cool and useful things elsewhere while still contributing as much if not more.</p><p></p><p>And the gap only grows larger with levels; extra superiority dice only add a total of 6 extra maneuvers (2 per rest), meaning <em>one</em> extra maneuver per combat on average (6 combats a day, start of day +2 SR/day). Full casters <em>easily</em> get enough spell slots to blow <em>two</em> on every combat and STILL have some left over (at level 10, you have 15 spell slots as a full caster; more if you're a Wizard or Cleric). When a first-level spell from a first-level slot is superior to a <em>maximum-scaling</em> maneuver, your responses don't look like you're actually considering the value (and frequency) of spells nearly as highly as you should.</p><p></p><p>Blowing an average of a three spells every two combats would leave a 10th-level full caster with 6 additional spells to work with--meaning they could cast a utility effect after <em>each</em> combat of the day. And that doesn't include <em>rituals</em>, either!</p><p></p><p></p><p>We'll just have to agree to disagree on that front. Fifth-level spells still include <em>contact other plane, dominate person, legend lore, modify memory, raise dead/reincarnate,</em> and <em>temporal shunt</em>. Those are pretty reasonably high-magic effects--reshaping minds with magic, learning all there is to know about a topic, reviving the dead cleanly and simply, affecting time itself. Sure, it's not <em>time stop</em> or <em>wish</em>, but those are "magic has completely conquered all but the final, flimsy barriers of reality" level high magic.</p><p></p><p>"Low" magic looks at mere <em>cantrips</em> and says, "Uh, no. How about <em>not</em> that?"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8318172, member: 6790260"] That's...[I]literally the opposite of what I said[/I]. I said, and I quote, that they would be choosing to give up that utility BECAUSE doing combat things would be more valuable. The [I]assumed baseline[/I] here was (bare minimum) a spell per combat, for an [I]extremely long[/I] day compared to how most people play, and STILL having three spells they can decide what to do with thereafter. And then you completely ignored all the parts where I showed, pretty clearly, that that "one spell per combat" thing can [I]completely[/I] outclass the contribution from maneuvers. When you add in cantrips that are--exactly as the thread states--just as good as making attacks as a Fighter, what's left? The full-caster matches, beat for beat, all of the Fighter's supposed "always-on" benefits (besides AC and HP, which the Fighter isn't even the best at EITHER)....and then gets [I]more[/I] benefits, so they can either choose to completely [I]dominate[/I] fighting, or do cool and useful things elsewhere while still contributing as much if not more. And the gap only grows larger with levels; extra superiority dice only add a total of 6 extra maneuvers (2 per rest), meaning [I]one[/I] extra maneuver per combat on average (6 combats a day, start of day +2 SR/day). Full casters [I]easily[/I] get enough spell slots to blow [I]two[/I] on every combat and STILL have some left over (at level 10, you have 15 spell slots as a full caster; more if you're a Wizard or Cleric). When a first-level spell from a first-level slot is superior to a [I]maximum-scaling[/I] maneuver, your responses don't look like you're actually considering the value (and frequency) of spells nearly as highly as you should. Blowing an average of a three spells every two combats would leave a 10th-level full caster with 6 additional spells to work with--meaning they could cast a utility effect after [I]each[/I] combat of the day. And that doesn't include [I]rituals[/I], either! We'll just have to agree to disagree on that front. Fifth-level spells still include [I]contact other plane, dominate person, legend lore, modify memory, raise dead/reincarnate,[/I] and [I]temporal shunt[/I]. Those are pretty reasonably high-magic effects--reshaping minds with magic, learning all there is to know about a topic, reviving the dead cleanly and simply, affecting time itself. Sure, it's not [I]time stop[/I] or [I]wish[/I], but those are "magic has completely conquered all but the final, flimsy barriers of reality" level high magic. "Low" magic looks at mere [I]cantrips[/I] and says, "Uh, no. How about [I]not[/I] that?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top