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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="FrogReaver" data-source="post: 8318469" data-attributes="member: 6795602"><p>I think part of the problem is - people keep insisting their must be a solution and that they have it, only for a significant portion of the community to always explain why that solution doesn't actually work for the game as it is. Said people then start the 'so your saying fighters/martials can't have anything nice' rant. </p><p></p><p>Okay, rant is probably too unkind, but I think I've illustrated the point.</p><p></p><p>IMO. If you want to get down to the core issue - it's that Fighter represents too many different concepts. But the Fighter Class is iconic and isn't going away - so on some level we just have to make the best of it. Essentially it means that everything else has to be balanced around this kind of Fighter Class to some extent - which causes issues up and down the design space.</p><p></p><p>I think the better question we should be asking isn't how to fix the fighter, it's how can we improve the fighter. I think there's some simple changes to make that while they wouldn't fix everything might help. Like what would adding expertise to the fighter do for the fighter and to class balance/design as a whole. Would that minor change be acceptable and would it help solve some of the complaints?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8318469, member: 6795602"] I think part of the problem is - people keep insisting their must be a solution and that they have it, only for a significant portion of the community to always explain why that solution doesn't actually work for the game as it is. Said people then start the 'so your saying fighters/martials can't have anything nice' rant. Okay, rant is probably too unkind, but I think I've illustrated the point. IMO. If you want to get down to the core issue - it's that Fighter represents too many different concepts. But the Fighter Class is iconic and isn't going away - so on some level we just have to make the best of it. Essentially it means that everything else has to be balanced around this kind of Fighter Class to some extent - which causes issues up and down the design space. I think the better question we should be asking isn't how to fix the fighter, it's how can we improve the fighter. I think there's some simple changes to make that while they wouldn't fix everything might help. Like what would adding expertise to the fighter do for the fighter and to class balance/design as a whole. Would that minor change be acceptable and would it help solve some of the complaints? [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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