Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8318787" data-attributes="member: 7030563"><p>No they aren't If they were there would not be conditions for it. They could just say a Rogue does extra 1d6 damage once a tunr, with another 1d6 at every odd level. That is what they do with other such abilities like for the Ranger subclass damage bonuses like fey wanderer or swarmkeeper for example.</p><p></p><p> The PHB lays out specifically when you can and can not get sneak attack and if those conditions are not met you do not get it. For example:</p><p></p><p>1. Fight an invisible stalker and the Rogue is almost never getting sneak attack unless he does something to cancel the disadvantage.</p><p></p><p>2. Fight ghasts and he starts within 10 feet of one and fails his constitution save - bye bye sneak attack for that turn.</p><p></p><p>3. Rogue is scouting ahead, fails stealth and gets in a fight, the party is 2 turns behind so he has no allies to give position for SA and he needs to retreat.</p><p></p><p>4. The Rogue WINS initiative due to his high dexterity but is not hidden and must move to attack.</p><p></p><p>This kind of stuff happens in every campaign.</p><p></p><p>Aside from these obvious cases, intelligent monsters should absolutely make it difficult for characters to use their abilities and it is possible to deny Rogue an SA fairly easily. It is not free, but it is not difficult to do either. If the Rogue is kiting in and landing SA every turn intelligent enemies should try to counter that through ready action, grapple, dodge etc. None of that is free and depending on the situation it may not be advisable, but a DM is not a jerk because he fights intelligent enemies intelligently and takes an action to cut a player's damage by 70%.</p><p></p><p>For example, your 5th level party is fighting an Orc Warchief and 8 Orcs. The Rogue is coming in and out and using the chief as a pincushion and taking disengage to avoid AOOs from the enemeoes. Two of the Orcs come up between the Rogue and the cheiftan and ready action. When the Rogue tries to walk past in one grapples and one helps. Once the Rogue is grappled said Orc drags him into a corner and takes the dodge action every turn. You basically have eliminated an Orc from the fight and the Rogue will not land SA again until he uses an action to break the grapple or one of his allies kills the Orc. It is a heavy price to pay. You lose two attacks for one turn and take another Orc out of the whole battle, but it eleminates 3d6 damage every single turn. There are other variations using shove, positioning, blocking, caltrops, cover (which does not disable SA but will make them harder to land). It is not being a jerk to do these things.</p><p></p><p>Most of the charaters I play are Rogues and I play for several different DMs and I never had a Rogue who got SA every single time he attacked. I don't think I had one who got it 80% of the times he attacks.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8318787, member: 7030563"] No they aren't If they were there would not be conditions for it. They could just say a Rogue does extra 1d6 damage once a tunr, with another 1d6 at every odd level. That is what they do with other such abilities like for the Ranger subclass damage bonuses like fey wanderer or swarmkeeper for example. The PHB lays out specifically when you can and can not get sneak attack and if those conditions are not met you do not get it. For example: 1. Fight an invisible stalker and the Rogue is almost never getting sneak attack unless he does something to cancel the disadvantage. 2. Fight ghasts and he starts within 10 feet of one and fails his constitution save - bye bye sneak attack for that turn. 3. Rogue is scouting ahead, fails stealth and gets in a fight, the party is 2 turns behind so he has no allies to give position for SA and he needs to retreat. 4. The Rogue WINS initiative due to his high dexterity but is not hidden and must move to attack. This kind of stuff happens in every campaign. Aside from these obvious cases, intelligent monsters should absolutely make it difficult for characters to use their abilities and it is possible to deny Rogue an SA fairly easily. It is not free, but it is not difficult to do either. If the Rogue is kiting in and landing SA every turn intelligent enemies should try to counter that through ready action, grapple, dodge etc. None of that is free and depending on the situation it may not be advisable, but a DM is not a jerk because he fights intelligent enemies intelligently and takes an action to cut a player's damage by 70%. For example, your 5th level party is fighting an Orc Warchief and 8 Orcs. The Rogue is coming in and out and using the chief as a pincushion and taking disengage to avoid AOOs from the enemeoes. Two of the Orcs come up between the Rogue and the cheiftan and ready action. When the Rogue tries to walk past in one grapples and one helps. Once the Rogue is grappled said Orc drags him into a corner and takes the dodge action every turn. You basically have eliminated an Orc from the fight and the Rogue will not land SA again until he uses an action to break the grapple or one of his allies kills the Orc. It is a heavy price to pay. You lose two attacks for one turn and take another Orc out of the whole battle, but it eleminates 3d6 damage every single turn. There are other variations using shove, positioning, blocking, caltrops, cover (which does not disable SA but will make them harder to land). It is not being a jerk to do these things. Most of the charaters I play are Rogues and I play for several different DMs and I never had a Rogue who got SA every single time he attacked. I don't think I had one who got it 80% of the times he attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
Top