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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8318839" data-attributes="member: 6802951"><p>Wizards are generally reckoned to be the most powerful class, but I don't believe any single class has an oversized influence on the game. </p><p>As a group, however I do think that full casters do have excessive influence in terms of capability and power expected of a group.</p><p></p><p> Outside of possibly Perception, all skills seem to be pretty well even for out of combat use as far as I've found.</p><p>To explain my statement more fully however, before this goes too far down a different tangent: the total skill bonuses of a Wizard are easier to get higher without reducing the character's capability to contribute to the party than the fighter.</p><p></p><p>A Wizard can base all 4 of the standard character's skills on their Primary score. The Fighter cannot, so they have to either pick skills based on ability scores that are lower, or max out a score other than their primary score, which will reduce their effectiveness , and thus ability to contribute to the group. Likewise Clerics.</p><p></p><p> The Intelligence-based skills at which the Wizard excels generally do not have spells that are easily capable of replicating or enabling.</p><p>The physical skills such as Athletics cover many tasks that can be enabled by spells.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8318839, member: 6802951"] Wizards are generally reckoned to be the most powerful class, but I don't believe any single class has an oversized influence on the game. As a group, however I do think that full casters do have excessive influence in terms of capability and power expected of a group. Outside of possibly Perception, all skills seem to be pretty well even for out of combat use as far as I've found. To explain my statement more fully however, before this goes too far down a different tangent: the total skill bonuses of a Wizard are easier to get higher without reducing the character's capability to contribute to the party than the fighter. A Wizard can base all 4 of the standard character's skills on their Primary score. The Fighter cannot, so they have to either pick skills based on ability scores that are lower, or max out a score other than their primary score, which will reduce their effectiveness , and thus ability to contribute to the group. Likewise Clerics. The Intelligence-based skills at which the Wizard excels generally do not have spells that are easily capable of replicating or enabling. The physical skills such as Athletics cover many tasks that can be enabled by spells. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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