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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="ECMO3" data-source="post: 8318929" data-attributes="member: 7030563"><p>That is not true. They can move and attack and then disengage and then move and most enemies will be able to close and attack them the following turn. If they take dash then they can get hit by an AOO.</p><p></p><p>For example: Rogue starts 15 feat away, moves and attacks. Now what? He can take dash and get far enough away that he probably won't be attacked but then he get hit with an AOO. They can take disengage but then they can only move 15 feet and the enemy can walk right up and attack him next turn.</p><p></p><p>The only character that can do this like you claim is the swashbuckler and only then if the positioning is right and there is enough room to dash. Any other Rogue is not going to be able to do this without other characters blocking or holding enemies down which is a big part of combat.</p><p></p><p>What a Rogue can do with disengage a fighter can replicate by using a reach weapon against most foes. Walk up, swing from 10 feet away and then back away. This is functionally the same (actually slightly better) against most enemies and the fighter is doing this with more hps, a better AC, he doesn't need to set up a SA and he even still has his bonus action unused.</p><p></p><p></p><p></p><p>Fighters with strength can get heavy armor and ignore both dexterity and constitution, taking a 8 and 10 respectively. Fighters with dexterity can get medium armor and only need limited strength.</p><p></p><p></p><p>Complete BS. The DMs are babying the Rogues that can be right up in the thick of combat wearing a shift and never getting attacked.</p><p></p><p></p><p>Your character or your fighter?</p><p></p><p>I get that you actually believe you need to build your fighter a certain way that minimizes his utility out of combat. It is not true, but you believe it.</p><p></p><p>However there are 11 other classes. If you want to play a noble and you honestly believe that a fighter can not be a good noble then why not play one of the other 11 classes that can?</p><p></p><p>What you are saying is: <em>"I want to be a noble and fighters cant be good nobles so I am going to play a fighter"</em></p><p></p><p></p><p>You are changing your argument. Above you said it was the hard checks that mattered. In any case at 5th level and above a character with a 12 and proficiency will beat a DC15 half the time.</p><p></p><p></p><p>Most of the examples I gave arfe from the PHB and the DMG. Those are RAW.</p><p></p><p></p><p>Why would you ever stop using them? A hunting trap will stop a CR6 medusa 65% of the time.</p><p></p><p></p><p>Easy checks are called for more often than hard ones and hard ones would need to be called for more often for your previous statement about "failing most of them" to be correct.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8318929, member: 7030563"] That is not true. They can move and attack and then disengage and then move and most enemies will be able to close and attack them the following turn. If they take dash then they can get hit by an AOO. For example: Rogue starts 15 feat away, moves and attacks. Now what? He can take dash and get far enough away that he probably won't be attacked but then he get hit with an AOO. They can take disengage but then they can only move 15 feet and the enemy can walk right up and attack him next turn. The only character that can do this like you claim is the swashbuckler and only then if the positioning is right and there is enough room to dash. Any other Rogue is not going to be able to do this without other characters blocking or holding enemies down which is a big part of combat. What a Rogue can do with disengage a fighter can replicate by using a reach weapon against most foes. Walk up, swing from 10 feet away and then back away. This is functionally the same (actually slightly better) against most enemies and the fighter is doing this with more hps, a better AC, he doesn't need to set up a SA and he even still has his bonus action unused. Fighters with strength can get heavy armor and ignore both dexterity and constitution, taking a 8 and 10 respectively. Fighters with dexterity can get medium armor and only need limited strength. Complete BS. The DMs are babying the Rogues that can be right up in the thick of combat wearing a shift and never getting attacked. Your character or your fighter? I get that you actually believe you need to build your fighter a certain way that minimizes his utility out of combat. It is not true, but you believe it. However there are 11 other classes. If you want to play a noble and you honestly believe that a fighter can not be a good noble then why not play one of the other 11 classes that can? What you are saying is: [I]"I want to be a noble and fighters cant be good nobles so I am going to play a fighter"[/I] You are changing your argument. Above you said it was the hard checks that mattered. In any case at 5th level and above a character with a 12 and proficiency will beat a DC15 half the time. Most of the examples I gave arfe from the PHB and the DMG. Those are RAW. Why would you ever stop using them? A hunting trap will stop a CR6 medusa 65% of the time. Easy checks are called for more often than hard ones and hard ones would need to be called for more often for your previous statement about "failing most of them" to be correct. [/QUOTE]
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