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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8318961" data-attributes="member: 7015698"><p>They're not supposed to do the same thing in combat, that's not being 'limited' that's having a different role.</p><p></p><p>A Rogue can do great damage that keep up with the ENEMIES without needing to look at the Fighter and they can do it with no investment at all into any other ability but their core DEX.</p><p></p><p>DEX gives them AC, it gives them attack and damage and boosts their iniative. DEX gives them Acrobatics, it gives them Stealth, it gives them Sleight of Hand, it can be applied to Thieve's Tools usage and it's one of the best saves in the game. The class gives them a ton defensive features as they level up designed to make them hard to hit. That baseline Rogue is still a strong enough combatant to fight off correct CR enemies, and has PLENTY of ressource to develop their out of combat tricks, but sure they also expand their combat skill further if they so choose. The class is superbly flexible in that way.</p><p></p><p></p><p>He gives up a lot to be a naughty word defender for no reason. Why do you even waste points on STR if you go for medium armor? All your weapons are ranged or finesse, you're not getting anything out of it?! Medium armor doesn't have a STR requirement?</p><p></p><p>Grabbing the feat to get Medium Armor prof is only good because it gives you Shield Prof so you can go up to 19 AC, but you still don't need medium armor at all to have good AC with a rogue.</p><p></p><p>Your grappler Trickster Rogue build is cute, but it's hardly playing so it's far from the average Rogue. The average Rogue is much more likely to be an artful dodger who can do solid damage on a regular basis with simple coordination with the party melee types (like that overtuned Bladesinger that focuses only on their AC you posted about). Also, if they stay in melee they might get an OA of their own and get to trigger Sneak Attack again, making THEIR opportunity attack actually stronger than a Fighter's. Rogues can also dual wield with a dagger in one hand and get a shot at landing Sneak Attack that way if their main hand attack missed.</p><p></p><p>So what?? Your best weapon as a Rogue is the Rapier and it does 1d8. That's 1 average damage less for the bonus of not being in melee... You're a ROGUE: The majority of your damage starting at level 3 is gonna come from your Sneak Attack rather than your weapon. 1 point of average damage is nothing to worry about.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8318961, member: 7015698"] They're not supposed to do the same thing in combat, that's not being 'limited' that's having a different role. A Rogue can do great damage that keep up with the ENEMIES without needing to look at the Fighter and they can do it with no investment at all into any other ability but their core DEX. DEX gives them AC, it gives them attack and damage and boosts their iniative. DEX gives them Acrobatics, it gives them Stealth, it gives them Sleight of Hand, it can be applied to Thieve's Tools usage and it's one of the best saves in the game. The class gives them a ton defensive features as they level up designed to make them hard to hit. That baseline Rogue is still a strong enough combatant to fight off correct CR enemies, and has PLENTY of ressource to develop their out of combat tricks, but sure they also expand their combat skill further if they so choose. The class is superbly flexible in that way. He gives up a lot to be a naughty word defender for no reason. Why do you even waste points on STR if you go for medium armor? All your weapons are ranged or finesse, you're not getting anything out of it?! Medium armor doesn't have a STR requirement? Grabbing the feat to get Medium Armor prof is only good because it gives you Shield Prof so you can go up to 19 AC, but you still don't need medium armor at all to have good AC with a rogue. Your grappler Trickster Rogue build is cute, but it's hardly playing so it's far from the average Rogue. The average Rogue is much more likely to be an artful dodger who can do solid damage on a regular basis with simple coordination with the party melee types (like that overtuned Bladesinger that focuses only on their AC you posted about). Also, if they stay in melee they might get an OA of their own and get to trigger Sneak Attack again, making THEIR opportunity attack actually stronger than a Fighter's. Rogues can also dual wield with a dagger in one hand and get a shot at landing Sneak Attack that way if their main hand attack missed. So what?? Your best weapon as a Rogue is the Rapier and it does 1d8. That's 1 average damage less for the bonus of not being in melee... You're a ROGUE: The majority of your damage starting at level 3 is gonna come from your Sneak Attack rather than your weapon. 1 point of average damage is nothing to worry about. [/QUOTE]
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