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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Don Durito" data-source="post: 8319075" data-attributes="member: 6687260"><p>The problem is that everything that is not proficient is falling behind. (And ASIs compound this). So you get to the point where a character without Wisdom save proficiency is basically rendered useless by their inability to pass Dragonfear saves.</p><p></p><p>There's a few ways to adress this. Once is to make proficiency a flat number and then have the scaling take place universally. This was how 4e did it. This means that the proficient character will always be ahead, but always by the same amount. So to do this with the same maths as 5e you make proficieny a flat + 3 and have the underlying scaling numer improving by 1 at levels 9,13, and 17.</p><p></p><p>The other thing to bear mind is that ASIs are included so the overall bonus is not +6 but +8 over the course of the life of the character.</p><p></p><p>So another would be to change the way ability modifers work so that they're a flat ability -10. (So a Strength 14 is a +4 modifier). Then you have everyone start with lower ability scores, but raise <em>all </em>ability scores at regular intervals. So if a Fighter begins the game at Strength 14. It would increase with all his ability scores at 5, 9, 13, and 17 for a total + 4 (18 overall - this is why we change how the modifier works - to keep the traditional range). So the Fighter finishes the game with a flat +4 to all rolls. You then give a proficiency bump at each of the same levels to make up the other +4. The overall numbers are the same but the gap between proficient and non-proficient over the course of the game is halved.</p><p></p><p>(Of course, this would annoy people who don't want to change the methods they use to roll characters, but well, at a certain point you have to let people sulk. This is the sort of thing people would get over.)</p><p></p><p>Now that doesn't really address the issue of whether there is enough scaling, but really I think that's ultimately an issue of taste.</p><p></p><p>It also basically removes ASIs, but then I think that's an improvement. Feats should be something you trade equivalent class features for.</p><p></p><p>I think Expertise should always be just a flat bonus, I don't see any reason why it needs to double scale. (Although, seriously, why not just make it Advantage? There's already a mechanism in place for this. Sure it means sometimes other characters can catch up, but they have to work for it. It's not something they can reliably leverage.)</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8319075, member: 6687260"] The problem is that everything that is not proficient is falling behind. (And ASIs compound this). So you get to the point where a character without Wisdom save proficiency is basically rendered useless by their inability to pass Dragonfear saves. There's a few ways to adress this. Once is to make proficiency a flat number and then have the scaling take place universally. This was how 4e did it. This means that the proficient character will always be ahead, but always by the same amount. So to do this with the same maths as 5e you make proficieny a flat + 3 and have the underlying scaling numer improving by 1 at levels 9,13, and 17. The other thing to bear mind is that ASIs are included so the overall bonus is not +6 but +8 over the course of the life of the character. So another would be to change the way ability modifers work so that they're a flat ability -10. (So a Strength 14 is a +4 modifier). Then you have everyone start with lower ability scores, but raise [I]all [/I]ability scores at regular intervals. So if a Fighter begins the game at Strength 14. It would increase with all his ability scores at 5, 9, 13, and 17 for a total + 4 (18 overall - this is why we change how the modifier works - to keep the traditional range). So the Fighter finishes the game with a flat +4 to all rolls. You then give a proficiency bump at each of the same levels to make up the other +4. The overall numbers are the same but the gap between proficient and non-proficient over the course of the game is halved. (Of course, this would annoy people who don't want to change the methods they use to roll characters, but well, at a certain point you have to let people sulk. This is the sort of thing people would get over.) Now that doesn't really address the issue of whether there is enough scaling, but really I think that's ultimately an issue of taste. It also basically removes ASIs, but then I think that's an improvement. Feats should be something you trade equivalent class features for. I think Expertise should always be just a flat bonus, I don't see any reason why it needs to double scale. (Although, seriously, why not just make it Advantage? There's already a mechanism in place for this. Sure it means sometimes other characters can catch up, but they have to work for it. It's not something they can reliably leverage.) [/QUOTE]
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