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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="FrogReaver" data-source="post: 8319672" data-attributes="member: 6795602"><p>25 DC check. Let's actually look at where some of the other classes stand in heroic on very hard checks.</p><p></p><p>Unless you have proficiency and some stat or expertise in a skill everyone at level 5 always fails very hard checks.</p><p></p><p>A fighter at level 5 could easily have +5 or +6 to any chosen non-str or non-dex skill. He gets a 5% to 10% chance to pass very hard checks for those skills.</p><p></p><p>A wizard at level 5 typically needs all 3 dex, con and int. He can get a +5 or +6 to dex skills. He probably will have a +7 to some int skills. Leaving him a 5-10% chance for very hard dex checks and a 15% chance for selected int skills.</p><p></p><p>A rogue at level 5 typically will have dex and con and then much like the fighter can pick any other stat. In dex skills with expertise he can have a +10, putting him at 25% on very hard checks. In a stat he put 14-16 into he can get +9 with expertise, placing him at 15% to 20% success. Expertise in any skill without much stat bonus comes out to 0% to 10% chance of success. </p><p></p><p>No class is particularly good at very hard checks (and why is that the benchmark you chose, I have no idea). I don't think that a very hard check has ever come up in my games.</p><p></p><p></p><p>That would actually make it harder for fighters to get proficiency in mental skills while still getting the athletic skills. It's like the opposite of an improvement IMO.</p><p></p><p></p><p>On that we agree. But even, through level 10 the Ranger is still fine.</p><p></p><p></p><p>I have no problem with that proposed improvement. But again, it's such a minor thing that something like that surely doesn't make it a bungle.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8319672, member: 6795602"] 25 DC check. Let's actually look at where some of the other classes stand in heroic on very hard checks. Unless you have proficiency and some stat or expertise in a skill everyone at level 5 always fails very hard checks. A fighter at level 5 could easily have +5 or +6 to any chosen non-str or non-dex skill. He gets a 5% to 10% chance to pass very hard checks for those skills. A wizard at level 5 typically needs all 3 dex, con and int. He can get a +5 or +6 to dex skills. He probably will have a +7 to some int skills. Leaving him a 5-10% chance for very hard dex checks and a 15% chance for selected int skills. A rogue at level 5 typically will have dex and con and then much like the fighter can pick any other stat. In dex skills with expertise he can have a +10, putting him at 25% on very hard checks. In a stat he put 14-16 into he can get +9 with expertise, placing him at 15% to 20% success. Expertise in any skill without much stat bonus comes out to 0% to 10% chance of success. No class is particularly good at very hard checks (and why is that the benchmark you chose, I have no idea). I don't think that a very hard check has ever come up in my games. That would actually make it harder for fighters to get proficiency in mental skills while still getting the athletic skills. It's like the opposite of an improvement IMO. On that we agree. But even, through level 10 the Ranger is still fine. I have no problem with that proposed improvement. But again, it's such a minor thing that something like that surely doesn't make it a bungle. [/QUOTE]
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