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General Tabletop Discussion
*Dungeons & Dragons
Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Don Durito" data-source="post: 8319695" data-attributes="member: 6687260"><p>If a character has 16 Strength, 8 Con, and 16 Charisma as a Fighter, I would definitely question them.</p><p></p><ul> <li data-xf-list-type="ul">What do they see as their role in the party? At it's heart D&D is a tactical combat game so what do they intend to do in this situation? Are they sure D&D is the game they want to be playing? If this is a signal that they don't like combat, maybe they should play a less combat heavy game.</li> <li data-xf-list-type="ul">Are they aiming for a gimmick build of some sort, perhaps taking Handaxes and throwing things them from a distance using sharpshooter? - if so I'd sit them down and ask them how long they mean to play this character, what they intend to do when they get bored of the gimmick, or when situations mean it doesn't work. (Also technically Sharpshooter may not work with hand-axes, but that's irrelevant).</li> <li data-xf-list-type="ul">Do they realise that a 16 Charisma is not going to accomplish them being as effective at social skills as they might thnk? It makes you moderately competent, not good. Are they planning to invest more in Charisma or Expertise?</li> <li data-xf-list-type="ul">Have they understood the trade offs. Do they realise that by dropping their Charisma to 14, they only reduce their contributions in the social sphere by 5% (i.e. it makes a difference roughly 1 in 20 rolls) but can get their Con to 12?</li> <li data-xf-list-type="ul">And, most importantly, what is their character concept and is the Fighter class the best way to realise it?</li> </ul></blockquote><p></p>
[QUOTE="Don Durito, post: 8319695, member: 6687260"] If a character has 16 Strength, 8 Con, and 16 Charisma as a Fighter, I would definitely question them. [LIST] [*]What do they see as their role in the party? At it's heart D&D is a tactical combat game so what do they intend to do in this situation? Are they sure D&D is the game they want to be playing? If this is a signal that they don't like combat, maybe they should play a less combat heavy game. [*]Are they aiming for a gimmick build of some sort, perhaps taking Handaxes and throwing things them from a distance using sharpshooter? - if so I'd sit them down and ask them how long they mean to play this character, what they intend to do when they get bored of the gimmick, or when situations mean it doesn't work. (Also technically Sharpshooter may not work with hand-axes, but that's irrelevant). [*]Do they realise that a 16 Charisma is not going to accomplish them being as effective at social skills as they might thnk? It makes you moderately competent, not good. Are they planning to invest more in Charisma or Expertise? [*]Have they understood the trade offs. Do they realise that by dropping their Charisma to 14, they only reduce their contributions in the social sphere by 5% (i.e. it makes a difference roughly 1 in 20 rolls) but can get their Con to 12? [*]And, most importantly, what is their character concept and is the Fighter class the best way to realise it? [/LIST] [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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