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Spellcasters and Balance in 5e: A Poll
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<blockquote data-quote="Undrave" data-source="post: 8320730" data-attributes="member: 7015698"><p>I think a few minor tweaks to the skill system would have been beneficial:</p><p></p><p>- Codify 'Expertise' as a thing, and just have it be a flat bonus. Rogues get a bunch of them, the Champion gets Expertise in Athletics or Acrobatics, the Wizard gets Expertise in Arcana, some subclass could give it out, etc. It'd be pretty useful. I dunno if the bonus would be a flat 2 or a flat 3 (like it was in 4e)... Heck, you could even replace the Archery Fighting style as 'Expertise in X weapons with a specific property' or something like that. So you could have a true Swordmaster who has better attacks than anybody else while using a Longsword and stuff.</p><p></p><p>- Better skill use examples in the PHB. Maybe help get people to stop declaring what skills they want to roll for before they explain what they want to do?</p><p></p><p>- Better emphasis on the idea that Stats and Skills aren't always linked and that sometimes your DM will call for a different roll like Strength Intimidate or Intelligence Insight. Give ACTUAL examples of how that would work. Really lean into the concept for more than a fleeting paragraph ya know?</p><p></p><p>- Not skill related, but mention that more tools than those listed in the PHB can exist. Emphasize that 'tool proficiency' can sub for almost any profession or craft you can think of. Then introduce a few setting specific ones as time goes on. Like if there's a setting where you need to use a special kind of compass and coded map to navigate parts of it, etc.</p><p></p><p>Just those would have helped smoothed out a lot of rough edges of the skill system IMO.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8320730, member: 7015698"] I think a few minor tweaks to the skill system would have been beneficial: - Codify 'Expertise' as a thing, and just have it be a flat bonus. Rogues get a bunch of them, the Champion gets Expertise in Athletics or Acrobatics, the Wizard gets Expertise in Arcana, some subclass could give it out, etc. It'd be pretty useful. I dunno if the bonus would be a flat 2 or a flat 3 (like it was in 4e)... Heck, you could even replace the Archery Fighting style as 'Expertise in X weapons with a specific property' or something like that. So you could have a true Swordmaster who has better attacks than anybody else while using a Longsword and stuff. - Better skill use examples in the PHB. Maybe help get people to stop declaring what skills they want to roll for before they explain what they want to do? - Better emphasis on the idea that Stats and Skills aren't always linked and that sometimes your DM will call for a different roll like Strength Intimidate or Intelligence Insight. Give ACTUAL examples of how that would work. Really lean into the concept for more than a fleeting paragraph ya know? - Not skill related, but mention that more tools than those listed in the PHB can exist. Emphasize that 'tool proficiency' can sub for almost any profession or craft you can think of. Then introduce a few setting specific ones as time goes on. Like if there's a setting where you need to use a special kind of compass and coded map to navigate parts of it, etc. Just those would have helped smoothed out a lot of rough edges of the skill system IMO. [/QUOTE]
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Spellcasters and Balance in 5e: A Poll
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