Spellcasting accuracy.

Ughh! Area effect spells are marginal enough as it is. Before you go implementing rules like this, ask yourself if you really want to give your PCs more incentive to switch to save or die spells, ray spells, and other targetted spells.

I know that if house rules like this came out in the games I'm playing in, my cleric would drop Flame Strike for Greater Command, Righteous Might and more Quickened Divine Favors so quickly your head would spin. For a wizard or sorcerer (unless I made the spellcraft roll automatically), I'd quickly switch out fireball for slow, ice storm for otiluke's resilient sphere, empowered fireballs for walls of force and quickened rays of enfeeblement, and delayed blast fireballs for bigby's grasping hand. Net effect: less variety in the tactics and spells you see at the game table.

Fireball, etc simply are not good enough to be useful without precise targetting. (And the various cone and line spells are small enough area at the moment that they'd be utterly useless without precise targetting).
 

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