Micah Sweet
Level Up & OSR Enthusiast
But not ones that are impossible to learn.And setting logic means an untold amount of variety so it makes sense that the PCs encounter unique abilities they've never seen or heard of.
But not ones that are impossible to learn.And setting logic means an untold amount of variety so it makes sense that the PCs encounter unique abilities they've never seen or heard of.
In theory sure but in practice no they can't.But not ones that are impossible to learn.
That's so cool....but the DM will never run out of dragons...
Why not? Serious question.In theory sure but in practice no they can't.
Kinda like letting enemies have extra actions in between player turns or just choose to pass a saving throw.Even if it's allowed under the rules, it's a terrible idea to do so since the players cannot. Having the monsters operate under clearly different standards tends to lead to bad outcomes in my 30+ year gaming experience. Essentially the practice undermines the sense of trust and perception of fairness between players and DM.
Regardless of whether monster are created under the same restrictions that the PCs are (e g. different stat caps or unbalanced personal abilities).
For the record, I am not a fan of legendary actions without explanation.Kinda like letting enemies have extra actions in between player turns or just choose to pass a saving throw.
Heaven forbid NPCs operate in any way different than a PC...
It's a personal gripe, but if I need to exhaust the land's population of ancient dragons, or have half of the balors/pit fiends etc. slain in the course of the campaign... that's a big deal for the setting. I know "the DM will never run out of dragons" but that really doesn't treat the world as a "real place," it treats it like a video game. Obviously just my opinion.WotC's new edition can be as player-friendly as they like, but the DM will never run out of dragons...
As I said before the work involved in creating a PC feat/subclass/replacement ability/etc.... is so much higher then doing it for an NPC. Like @Remathilis said take Legendary Actions, I have a master swordsman who has honed their craft to amazing levels they are super quick/strong and I give them LAs like extra attacks and movement to highlight that amazing quickness. A PC wants to train with said NPC to gain the same LAs how are you handling it? Because sure in fiction it's something that is teachable, but in practice we can't be giving PCs legendary actions without completely warping the game.Why not? Serious question.
Because the PCs have chosen the path that let's them master 20 levels of class features over the course of a hundred or so encounters?Why not? Serious question.