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*TTRPGs General
Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="The Serge" data-source="post: 273753" data-attributes="member: 4049"><p>I think this is another case of a bunch of people overreacting about a Feat they think further tanks an already "unbalanced" class.</p><p></p><p>Spellcasting Prodigy is not something many people are going to take. Of the spellcasting classes, Wizards have the most Feat options. At 20th level a Wizard maxes out at what -- 13 Feats (1 at 1st Level to a maximum of 8 by 20th level + four Wizard Feats + 1 extra Feat if Human). </p><p></p><p>A first level Human Wizard has two feats to choose from at this point. They are likely going to take some kind of Feat that boosts their spellcasting power; most people I've seen've taken Spell Focus (Enchantment) to boost their <em>sleep</em> and other Enchantment spells (gods help you if you're fighting Elves). Then, others take Improved Initiative because they want to make sure they can either run away or cast a defensive spell before the warriors, archers, other spellcasters, or the thief on the other side singles them out. </p><p></p><p>Spellcasting Prodigy is a great Feat for those willing to risk having slightly more powerful spells, possibly having one extra spell (wow, that's really overpowering), and, in the future, missing out on possibly joining a PrC or taking a very effective Feat. </p><p></p><p>Most of my NPCs do not have that Feat. It just isn't practical for most of them from a gaming or role-playing perspective, so I don't think it's a "no-brainer."</p></blockquote><p></p>
[QUOTE="The Serge, post: 273753, member: 4049"] I think this is another case of a bunch of people overreacting about a Feat they think further tanks an already "unbalanced" class. Spellcasting Prodigy is not something many people are going to take. Of the spellcasting classes, Wizards have the most Feat options. At 20th level a Wizard maxes out at what -- 13 Feats (1 at 1st Level to a maximum of 8 by 20th level + four Wizard Feats + 1 extra Feat if Human). A first level Human Wizard has two feats to choose from at this point. They are likely going to take some kind of Feat that boosts their spellcasting power; most people I've seen've taken Spell Focus (Enchantment) to boost their [i]sleep[/i] and other Enchantment spells (gods help you if you're fighting Elves). Then, others take Improved Initiative because they want to make sure they can either run away or cast a defensive spell before the warriors, archers, other spellcasters, or the thief on the other side singles them out. Spellcasting Prodigy is a great Feat for those willing to risk having slightly more powerful spells, possibly having one extra spell (wow, that's really overpowering), and, in the future, missing out on possibly joining a PrC or taking a very effective Feat. Most of my NPCs do not have that Feat. It just isn't practical for most of them from a gaming or role-playing perspective, so I don't think it's a "no-brainer." [/QUOTE]
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