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*TTRPGs General
Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="Oni" data-source="post: 274727" data-attributes="member: 380"><p>First off I would like to apologise to you, Celebrim, it was not my intention to come across so argumentatively, and I certainly wasn't trying to single you out or anything. And I certianly never intended to put words in your mouth, I know that didn't say it was a gamebreaker. </p><p></p><p></p><p>Some people have cited the fact that a lot of people claim it as a must have feat to be the reason that it is broken. I simply felt that your post was an excellent example of why this was not necessarily the case. </p><p></p><p></p><p>I guess in regards to metamagic feats and item creation feats I just have a different style of play, I really do regard them to be one of the most important things in a casters arsenal. Item creation feats especially so for wizards, and metamagic feats especially important to sorcerers. I have a tendency to try to avoid save or die spells. </p><p></p><p></p><p>I do hold to my assertions about just 5%. Master work weapons, great if you find one, or have extra gold, but I wouldn't put myself out to obtain one. I really don't like weapon focus, and would not think it worth the trouble at all if it were not for weapon specialization. Magic weapons are a little different story as plusses to weapons have utility beyond simple percentage chance to hit, not only adding to the damage you deal, but also giving you away around damage reduction. </p><p></p><p></p><p>Anyway I don't want to turn this thread into an overheated argument or anything. I guess our difference in play style should be telling enough toward the argument that Spellcasting Prodigy is broken because it is a "must have" feat</p></blockquote><p></p>
[QUOTE="Oni, post: 274727, member: 380"] First off I would like to apologise to you, Celebrim, it was not my intention to come across so argumentatively, and I certainly wasn't trying to single you out or anything. And I certianly never intended to put words in your mouth, I know that didn't say it was a gamebreaker. Some people have cited the fact that a lot of people claim it as a must have feat to be the reason that it is broken. I simply felt that your post was an excellent example of why this was not necessarily the case. I guess in regards to metamagic feats and item creation feats I just have a different style of play, I really do regard them to be one of the most important things in a casters arsenal. Item creation feats especially so for wizards, and metamagic feats especially important to sorcerers. I have a tendency to try to avoid save or die spells. I do hold to my assertions about just 5%. Master work weapons, great if you find one, or have extra gold, but I wouldn't put myself out to obtain one. I really don't like weapon focus, and would not think it worth the trouble at all if it were not for weapon specialization. Magic weapons are a little different story as plusses to weapons have utility beyond simple percentage chance to hit, not only adding to the damage you deal, but also giving you away around damage reduction. Anyway I don't want to turn this thread into an overheated argument or anything. I guess our difference in play style should be telling enough toward the argument that Spellcasting Prodigy is broken because it is a "must have" feat [/QUOTE]
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