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Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="Hammerhead" data-source="post: 274791" data-attributes="member: 73"><p>Actually, it doesn't matter how many schools the wizard schools. It only matters how many attack spells that require saves that are in different schools. For example, the mage who uses Fly, Haste, Invisibility, Scrying, Enervation, Stoneskin, Magic Missile, Acid Arrow, and Charm Monster only needs Spell Focus: Enchantment, despite his use of just about every school of magic. More focused characters will benefit even more from spell focus. The enchanter with every enchantment spell in the book will obviously favor Spell focus, as might the Transmuter who relies on Slows, Polymorphs, and Disentegrates, in additional to his buffing tranmutations. Most of the mages I've seen would benefit more from a Spell Focus (usually Evocation) in terms of save DCs simply because most of their bread and butter attack spells that need saves come from only one school.</p><p></p><p>Aside from Spell Focus, however, there really aren't that many feats that a 1st level wizard might want. You can't use metamagic effectively, so you might as well wait till later unless you absolutely need it now. Most item creation feats can't be taken at first level. Common low level enemies don't have SR, so Spell Penetration can also be put off. Spell focus, Improved Initiative, and Spell Casting Prodigy are useful now, and will be useful later on as well. Therefore, the cost of taking SCP is very low.</p><p></p><p>Of course, I banned SCP, the Greater Spell focus feats, and some other things in my game to prevent save DC inflation. Otherwise, a wizard built in a certain way could toss out save or die type effects that will defeat most characters 95% of the time. Each feat or ability is only a few percent, but when a character has all of them, those 5%s add up quickly.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 274791, member: 73"] Actually, it doesn't matter how many schools the wizard schools. It only matters how many attack spells that require saves that are in different schools. For example, the mage who uses Fly, Haste, Invisibility, Scrying, Enervation, Stoneskin, Magic Missile, Acid Arrow, and Charm Monster only needs Spell Focus: Enchantment, despite his use of just about every school of magic. More focused characters will benefit even more from spell focus. The enchanter with every enchantment spell in the book will obviously favor Spell focus, as might the Transmuter who relies on Slows, Polymorphs, and Disentegrates, in additional to his buffing tranmutations. Most of the mages I've seen would benefit more from a Spell Focus (usually Evocation) in terms of save DCs simply because most of their bread and butter attack spells that need saves come from only one school. Aside from Spell Focus, however, there really aren't that many feats that a 1st level wizard might want. You can't use metamagic effectively, so you might as well wait till later unless you absolutely need it now. Most item creation feats can't be taken at first level. Common low level enemies don't have SR, so Spell Penetration can also be put off. Spell focus, Improved Initiative, and Spell Casting Prodigy are useful now, and will be useful later on as well. Therefore, the cost of taking SCP is very low. Of course, I banned SCP, the Greater Spell focus feats, and some other things in my game to prevent save DC inflation. Otherwise, a wizard built in a certain way could toss out save or die type effects that will defeat most characters 95% of the time. Each feat or ability is only a few percent, but when a character has all of them, those 5%s add up quickly. [/QUOTE]
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