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Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="I'm A Banana" data-source="post: 274878" data-attributes="member: 2067"><p>Spellcasting prodigy is in the same category as Spellfire Wielder, basically....</p><p></p><p>E.G.: A darn good feat that isn't nessecarily a game breaker but is DARN good.</p><p></p><p>I would Rule Zero it so that it granted a bonus to your stat for either DC's OR spells per day, not both. It'd stack with something like Extra Spell or Spell Focus.</p><p></p><p>+2 to one school vs. +1 to all...</p><p>+2 to one skill vs. +1 to all...</p><p>+2 to one weapon vs. +1 to all...</p><p></p><p>There is a difference. It's not game-breaking, but it is potent.</p><p></p><p>Just like I Rule Zeroed Spellfire Wielder to only affect spells that specifically target you, and only if you've readied the action to absorb it. Also, you gotta make a level check.</p><p></p><p>Still a decent feat, but not one that makes others pale in comparison.</p><p></p><p>Spellcasting Prodigy won't destroy your game. Neither will Spellfire Wielder. But they are potent, more potent than comprable feats in the PHB. That's what makes them unbalanced...they're more potent than PHB feats. They're better. They do more.</p><p></p><p>There's a few in FR like that. Most of them can be weakend a bit here and there with some creative house rules. Most of them are still worth taking...just maybe about as worth taking as Improved Initiative, and not more appealing.</p><p></p><p>I've got no large beef with it...it wouldn't utterly destroy a game or anything to allow it, and there's still sometimes a better feat to take, depending on where you feel the most threatened. But it is a feat that, IMHO, is a bit *too* good, and I'll rule zero it so it's not as good anymore.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 274878, member: 2067"] Spellcasting prodigy is in the same category as Spellfire Wielder, basically.... E.G.: A darn good feat that isn't nessecarily a game breaker but is DARN good. I would Rule Zero it so that it granted a bonus to your stat for either DC's OR spells per day, not both. It'd stack with something like Extra Spell or Spell Focus. +2 to one school vs. +1 to all... +2 to one skill vs. +1 to all... +2 to one weapon vs. +1 to all... There is a difference. It's not game-breaking, but it is potent. Just like I Rule Zeroed Spellfire Wielder to only affect spells that specifically target you, and only if you've readied the action to absorb it. Also, you gotta make a level check. Still a decent feat, but not one that makes others pale in comparison. Spellcasting Prodigy won't destroy your game. Neither will Spellfire Wielder. But they are potent, more potent than comprable feats in the PHB. That's what makes them unbalanced...they're more potent than PHB feats. They're better. They do more. There's a few in FR like that. Most of them can be weakend a bit here and there with some creative house rules. Most of them are still worth taking...just maybe about as worth taking as Improved Initiative, and not more appealing. I've got no large beef with it...it wouldn't utterly destroy a game or anything to allow it, and there's still sometimes a better feat to take, depending on where you feel the most threatened. But it is a feat that, IMHO, is a bit *too* good, and I'll rule zero it so it's not as good anymore. [/QUOTE]
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