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Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="apsuman" data-source="post: 277078" data-attributes="member: 1769"><p>In short terms, one of the ways to determine if a feat is too powerful is if everyone wants to take it. By that determination, comparing it to Weapon Focus or any other feat is valid.</p><p></p><p>However, you claim that everyone should take this feat. It has been my (albeit limited) experience that is just not the case. Others have said (and prehaps I inferred) that their casters simply found other feats to be better, either for thier characters or just objectively better.</p><p></p><p>Now, you might think all of your spell casting characters should have it but that is not the same for everyone else.</p><p></p><p>The extra DC is good, but depending on your caster type it might not be as important as: higher initiative, spell focus, some metamagic, spell penetration, or any other feat. Also, feats are limited in number saying that you can just take improved initiative later is not truely fair. Taking ImpInit at level 3 means no Still Spell, which means at level 6, you have to choose between still, silent, and empower (for this fictious character).</p><p></p><p>Also, since humans get a bonus feat the feat possibilities really really narrow for non-humans.</p><p></p><p>I do think that SCP has one hidden benefit, it allows you to act like your main spell casting attribute is 2 points higher and that allows for a little wiggle room in point buy situations. But if you talk about that extra spell it give you for having an effective int of 24, then you already have an effective int of 22! I think that this is the weakest marginal benefit offered by SCP.</p><p></p><p>If you were a sorcerer, you already get loads of spells per day. So the extra slots only really help the wizard. If you are wizard and you still use everyone of your first and fourth level spell slots at that level of play where SCP gives you one more of each, I have some advice for you : MAGIC ITEMS. Given that I assert that this feat is disproportionally favors wizards, if you were a wizard and a specialist, then spell focus would be a better deal for you. So, this is a really really good feat for a generalist wizard.</p><p></p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 277078, member: 1769"] In short terms, one of the ways to determine if a feat is too powerful is if everyone wants to take it. By that determination, comparing it to Weapon Focus or any other feat is valid. However, you claim that everyone should take this feat. It has been my (albeit limited) experience that is just not the case. Others have said (and prehaps I inferred) that their casters simply found other feats to be better, either for thier characters or just objectively better. Now, you might think all of your spell casting characters should have it but that is not the same for everyone else. The extra DC is good, but depending on your caster type it might not be as important as: higher initiative, spell focus, some metamagic, spell penetration, or any other feat. Also, feats are limited in number saying that you can just take improved initiative later is not truely fair. Taking ImpInit at level 3 means no Still Spell, which means at level 6, you have to choose between still, silent, and empower (for this fictious character). Also, since humans get a bonus feat the feat possibilities really really narrow for non-humans. I do think that SCP has one hidden benefit, it allows you to act like your main spell casting attribute is 2 points higher and that allows for a little wiggle room in point buy situations. But if you talk about that extra spell it give you for having an effective int of 24, then you already have an effective int of 22! I think that this is the weakest marginal benefit offered by SCP. If you were a sorcerer, you already get loads of spells per day. So the extra slots only really help the wizard. If you are wizard and you still use everyone of your first and fourth level spell slots at that level of play where SCP gives you one more of each, I have some advice for you : MAGIC ITEMS. Given that I assert that this feat is disproportionally favors wizards, if you were a wizard and a specialist, then spell focus would be a better deal for you. So, this is a really really good feat for a generalist wizard. g! [/QUOTE]
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