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Spellcasting Prodigy - Whats the beef?
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<blockquote data-quote="Creamsteak" data-source="post: 278174" data-attributes="member: 552"><p>I might use it if I played Forgotten Realms. I know three or four gaming groups in my areas that play it... so I could always hop over and make a spellcaster to join their groups and try the feat out.</p><p></p><p>Really, I don't like feats that are so... not-quite-right. I don't know if being a spellcasting prodigy makes you better at being intelligent when it comes to casting spells...</p><p></p><p>I would think any character with an 18 intelligence was probably a "prodigy" at his or her school.</p><p></p><p>I prefer to play a straight game with no campaign settings feats/classes/stuff. I just like to have the basics. The farthest I'll stretch to play is Dieties and Demigods, Epic Level Handbook, and the class books. Going even farther than that seems silly to me.</p><p></p><p>I can make a first level mage that can kill three first level fighters and a warrior using the basic rules. Why do I need more power?</p><p></p><p>And taking feats to fletch out your character seems backwards.</p><p></p><p>You fletch out your character and THEN take the feats that are appropriate. I figure out I'm playing a crossbow toting cleric with a penchant for avoiding fights through diplomacy, a good attitude towards goblinoids, and a great attitude towards kobolds. Then I take feats that improve my diplomacy, crossbow skills, and I learn goblinoid.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 278174, member: 552"] I might use it if I played Forgotten Realms. I know three or four gaming groups in my areas that play it... so I could always hop over and make a spellcaster to join their groups and try the feat out. Really, I don't like feats that are so... not-quite-right. I don't know if being a spellcasting prodigy makes you better at being intelligent when it comes to casting spells... I would think any character with an 18 intelligence was probably a "prodigy" at his or her school. I prefer to play a straight game with no campaign settings feats/classes/stuff. I just like to have the basics. The farthest I'll stretch to play is Dieties and Demigods, Epic Level Handbook, and the class books. Going even farther than that seems silly to me. I can make a first level mage that can kill three first level fighters and a warrior using the basic rules. Why do I need more power? And taking feats to fletch out your character seems backwards. You fletch out your character and THEN take the feats that are appropriate. I figure out I'm playing a crossbow toting cleric with a penchant for avoiding fights through diplomacy, a good attitude towards goblinoids, and a great attitude towards kobolds. Then I take feats that improve my diplomacy, crossbow skills, and I learn goblinoid. [/QUOTE]
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Spellcasting Prodigy - Whats the beef?
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