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Spellcasting restrictions and componants
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<blockquote data-quote="GLazelle" data-source="post: 7107931" data-attributes="member: 6875887"><p>Just for clarification, the restrictions on spellcasting are as follows:</p><p></p><p>1/ Must have the right secret, </p><p>2/ Must have the right skill at rank 1+, </p><p>3/ Must have enough MP to cover the spells MP cost</p><p>4/ MAG must >= the spells MP cost excl. deductions (for time, ingredients, etc) (pg. 162), </p><p>5/ Each enhancements MP cost must be <= to your skill level (min. 1, though this is redundent in light of point 2 above). </p><p></p><p>Are ingredients supposed to be easy to find or expensive? There are some broad notes, but they're very freeform, and imply that they're generally creature parts or expensive things? </p><p></p><p>Sent from my K011 using Tapatalk</p></blockquote><p></p>
[QUOTE="GLazelle, post: 7107931, member: 6875887"] Just for clarification, the restrictions on spellcasting are as follows: 1/ Must have the right secret, 2/ Must have the right skill at rank 1+, 3/ Must have enough MP to cover the spells MP cost 4/ MAG must >= the spells MP cost excl. deductions (for time, ingredients, etc) (pg. 162), 5/ Each enhancements MP cost must be <= to your skill level (min. 1, though this is redundent in light of point 2 above). Are ingredients supposed to be easy to find or expensive? There are some broad notes, but they're very freeform, and imply that they're generally creature parts or expensive things? Sent from my K011 using Tapatalk [/QUOTE]
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