Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting Using the Recharge Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8863383" data-attributes="member: 6987520"><p>If it was going to involve a level of exhaustion (certainly a nice idea!) I would simply allow the recovery of magic--no roll needed.</p><p></p><p></p><p>That isn't how the concept works. You roll according to the spell you just cast.</p><p></p><p>For example, at 7th level if you cast <em>fireball</em>, your recharge number is 6. If you don't roll a 6 on your next turn, you can't cast <em>any</em> spell of any spell level.</p><p></p><p>But, and maybe this is something more of what you are thinking, perhaps that single roll will indicate what spell levels are available, if any.</p><p></p><p>For example, consider the progression for an 11th level caster:</p><p></p><p>[ATTACH=full]269976[/ATTACH]</p><p></p><p>After casting a spell, at the start of their next turn they roll the recharge die and get a 4. This would allow them access to Cantrips, 1st, and 2nd level spells for their current turn, but not 3rd through 6th. If the roll had been a 1 or 2, they would not be able to cast that turn.</p><p></p><p>While this isn't a bad idea, it does lead to some potentially abusing spell casting with lucky rolls. The PC casts a 6th level spell, rolls a 6, casts another 6th, rolls a 6 again, casts <em>another</em> 6th!</p><p></p><p>So, I don't think that would really work...</p><p></p><p></p><p>It seems like too much to bother tracking IMO, but I can talk to the others about it. Personally, I would rather keep it simpler and just go with it is just a failure for that turn, or no magic until X (short rest or whatever, maybe spending a HD or gaining exhaustion?).</p><p></p><p></p><p>That was actually my original plan, was just spells 1-5 levels and then do a mystic arcanum thing for 6-9 levels.</p><p></p><p></p><p>You wouldn't. Suppose a caster casts <em>darkvision</em> on another PC. The caster would really be just about guaranteed (7775 out of 7776) to have magic again after 30 seconds, so unless a battle happens <em>almost immediately</em> after the casting, they will have magic available for when the next battle begins.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8863383, member: 6987520"] If it was going to involve a level of exhaustion (certainly a nice idea!) I would simply allow the recovery of magic--no roll needed. That isn't how the concept works. You roll according to the spell you just cast. For example, at 7th level if you cast [I]fireball[/I], your recharge number is 6. If you don't roll a 6 on your next turn, you can't cast [I]any[/I] spell of any spell level. But, and maybe this is something more of what you are thinking, perhaps that single roll will indicate what spell levels are available, if any. For example, consider the progression for an 11th level caster: [ATTACH type="full" width="630px"]269976[/ATTACH] After casting a spell, at the start of their next turn they roll the recharge die and get a 4. This would allow them access to Cantrips, 1st, and 2nd level spells for their current turn, but not 3rd through 6th. If the roll had been a 1 or 2, they would not be able to cast that turn. While this isn't a bad idea, it does lead to some potentially abusing spell casting with lucky rolls. The PC casts a 6th level spell, rolls a 6, casts another 6th, rolls a 6 again, casts [I]another[/I] 6th! So, I don't think that would really work... It seems like too much to bother tracking IMO, but I can talk to the others about it. Personally, I would rather keep it simpler and just go with it is just a failure for that turn, or no magic until X (short rest or whatever, maybe spending a HD or gaining exhaustion?). That was actually my original plan, was just spells 1-5 levels and then do a mystic arcanum thing for 6-9 levels. You wouldn't. Suppose a caster casts [I]darkvision[/I] on another PC. The caster would really be just about guaranteed (7775 out of 7776) to have magic again after 30 seconds, so unless a battle happens [I]almost immediately[/I] after the casting, they will have magic available for when the next battle begins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting Using the Recharge Mechanic
Top