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General Tabletop Discussion
*Dungeons & Dragons
Spellcasting Using the Recharge Mechanic
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<blockquote data-quote="DND_Reborn" data-source="post: 8863471" data-attributes="member: 6987520"><p>Probably without some option to reverse it, such as gaining a level of exhaustion or expending a HD. But it is just an option to consider--not set in stone by any margin currently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Hmm... not really.</p><p></p><p>Round 1: cast spell with recharge on 5-6</p><p>Round 2: roll 1-4 = 67%</p><p>Round 3: roll 1-4 again = 67% * 67% == 45% (less than half, so you are more likely to have magic in the 2nd or 3rd round than not to).</p><p>Round 4: roll 1-4 again == 45% * 67% == 30% (less than 1/3 now...)</p><p></p><p>Also, consider a 5th-level caster has 9 spell slots available. With 7 encounters (avg) in your "typical adventuring day", that allows you only one spell for 5 encounters and two spells for 2 encounters. But you only have two 3rd-level slots. With this, since you have magic at the beginning of most (if not all, depending on a prior roll of 1 and no rest opportunity), you could effectively have seven 3rd-level spells during the day.</p><p></p><p>In others words, this encourages you to use magic when you must, and make the most of it. Doing so when unneeded or risking lower-powered spells is discouraged.</p><p></p><p></p><p>The fun for a caster is to cast an effective spell effectively, not just sling magic around willy-nilly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you want to just toss magic around every round, no this is not for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8863471, member: 6987520"] Probably without some option to reverse it, such as gaining a level of exhaustion or expending a HD. But it is just an option to consider--not set in stone by any margin currently. :) Hmm... not really. Round 1: cast spell with recharge on 5-6 Round 2: roll 1-4 = 67% Round 3: roll 1-4 again = 67% * 67% == 45% (less than half, so you are more likely to have magic in the 2nd or 3rd round than not to). Round 4: roll 1-4 again == 45% * 67% == 30% (less than 1/3 now...) Also, consider a 5th-level caster has 9 spell slots available. With 7 encounters (avg) in your "typical adventuring day", that allows you only one spell for 5 encounters and two spells for 2 encounters. But you only have two 3rd-level slots. With this, since you have magic at the beginning of most (if not all, depending on a prior roll of 1 and no rest opportunity), you could effectively have seven 3rd-level spells during the day. In others words, this encourages you to use magic when you must, and make the most of it. Doing so when unneeded or risking lower-powered spells is discouraged. The fun for a caster is to cast an effective spell effectively, not just sling magic around willy-nilly. ;) If you want to just toss magic around every round, no this is not for you. :) [/QUOTE]
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