Humanophile
First Post
Renshai said:On a personal note. I've used many of these feats/classes and the result did not cause one difference in game play. Not one. Power levels and usefulness of abilities is always subjective to the game that is run, and the Dungeon Master's ability to create challenges (roleplaying and mechanic wise).
Lemme just point out a couple of inconsistencies here.
First, it's true that a powerful, capable DM can balance any power imbalance, even a god and a kobold commoner in the same party. That doesn't mean that any sane person would think that that was good game design. So the game owes it to people who aren't expert DM's to try and keep things mostly balanced, especially in the combat arena. You can chose less powerful/effective options, but none that come out later should be realistically more powerful than what you have.
Second, I'm wary hearing people say "I played this and it wasn't overpowered. We tend to think that anything good that happens to our characters is balanced, so I give more weight to people who say that it didn't make someone else who chose the option more powerful than when they took something else. If you'd let someone you knew had munchkinny tendencies have the feat while turning it down yourself, that gives me a better sense of balance than "well, while I played with it, I didn't notice anything wrong".
The feats in the Forgotten Realms Campaign Sourcebook where designed and reviewed by the same exact people that brought you the Core Books as well as the Class Builder books. People just can't seem to let go of their view that anything that originates from a Forgotten Realms has to be unbalanced.
Ren
Ahh. Yes. The same people who approved the pre-errata incantrix, the psion, Harm, much of Sword and Fist, the cleric being a better spellcaster than the wizard, and your choice of LA numbers. The playtesters are just players, most of them with prejudices, and not always able to spot a small loophole you could nonetheless choke a tarrasque with. I'd daresay that many playtesters would also tend towards high fantasy, higher powered, realmsian play. (Can any playtesters back me up here? What prejudices did you have, or what prejudices did you see while testing?) So the fact that it was OK'ed carries some weight with me, but I'll reserve judgement on some particularly tricky bits.
I still say it's better as a template, though.