D&D 4E Spelljammer 4e

Great thread! Looking forward to seeing the Giff for 4E :)

I have made great use of those Piazza project links in the past :)

-Havard
 

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Scro

RACIAL TRAITS
Average Height: 5' 5" - 7' 2"
Average Weight: 175 - 275 lb.

Ability Scores: +2 Strength, +2 Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Scro, Giant, and Elven.
Skill Bonuses: +2 Endurance, +2 Intimidate

Physically Intimidating: You gain training in the Intimidate skill. In addition, you use Strength as your key ability for the Intimidate skill instead of Charisma.

Disciplined: You gain a +1 racial bonus to Will. in addition, you gain a +5 bonus to saving throws against charm and fear effects.

Scro Bite: You have the scro bite power.

Scro Bite [Scro Racial Power]
You can bite your opponent with your powerful canine-like teeth.
Encounter
Minor Action | Melee 1
Target: One creature
Attack: Strength, Dexterity, or Constitution +3 (6 at 11th level and 9 at 21st level vs. AC
Hit: 1d4 + Strength, Dexterity, or Constitution modifier damage.
- Level 11: 2d4 + Strength, Dexterity, or Constitution modifier damage.
- Level 21: 3d4 + Strength, Dexterity, or Constitution modifier damage.
 
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Hurwaet [Wiggle]

RACIAL TRAITS
Average Height: 6' - 7'
Average Weight: 190 - 230 lb.

Ability Scores: +2 Wisdom, +2 Strength or Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common and Draconic.
Skill Bonuses: +2 Athletics, +2 Perception

Natural Jumper: A hurwaet is always considered to have a running start when jumping.

Tough Scales: You gain a +1 racial bonus to AC.

Cloud of Fog: You have the cloud of fog power.

Cloud of Fog [Hurwaet Racial Power]
You create a billowing cloud of mist that obscures vision.

Daily ◊ Conjuration
Standard Action | Area burst 2 within 10 squares
Effect: You conjure a burst of arcane fog. The cloud lasts until the end of your next turn. The fog grants concealment to creatures in its space and blocks line of sight.
Sustain Minor: The cloud persists.
 

Hadozee

RACIAL TRAITS
Average Height: 5' 6" - 6' 0"
Average Weight: 200 - 250 lb.

Ability Scores: +2 Dexterity, +2 Strength or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common and Hadozee.
Skill Bonuses: +2 Acrobatics, +2 Athletics

Natural Climber: A hadozee doesn't grant combat advantage to foes while climbing. In addition, a hadozee that takes damage while climbing has no risk of falling.

Glide: You have the glide power.

Glide [Hadozee Racial Power]
You can glide through the air as easily as you walk across the ground.

Encounter
Requirement: You must be at least 2 squares above the ground or on an edge to use this power.
Move Action | Personal
Effect: You can move 4 squares through the air for every 1 square of descent to a maximum of 8 squares.
Restriction: You cannot glide upward, can glide downward only 1 square per round, and have an altitude limit of 20. In all other respects, gliding is like flying.
 



I wrote up rules for this for a planescape campaign recently.
Of course, being planescape, it focused on plane shifting for travel, rather than anything about phlogeston or crystal spheres.

PlanarShipRules: 6 pages on how they work
details movement, firing weapons, special manoeuvres.

Parts list: list of parts with costs and some stats

Parts catalogue: list of details of the available ship parts

Manoeuvres: one page of special manoeuvres from the planar ships rules

ship sheet: fillable character sheet for ships
 

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Aperusa

RACIAL TRAITS
Average Height: 5' 6" - 6' 2"
Average Weight: 125 - 210 lb.

Ability Scores: +2 Charisma, +2 Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Endurance

Aperusa Fortitude: You gain a +1 racial bonus to Fortitude. In addition, you gain a +5 racial bonus to saving throws against all harmful, breathable substances as well as death saving throws.

Mental Toughness: You gain a +2 racial bonus to defense rolls against powers that cause psychic damage.

Human Bloodline: You can take feats that have human as a prerequisite (as well as those specifically for aperusa), as long as you meet any other requirements.

Hidden Soul: You have the hidden soul power.

Hidden Soul [Aperusa Racial Power]
???

Encounter
Minor Action | Personal
Effect: ???

- I want this power to be based on the v.3.5 nondetection spell, which is what the Beyond the Moons race conversion gets. Any suggestions on how best to do this?
 

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