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<blockquote data-quote="Bloodstone de Troll" data-source="post: 141976" data-attributes="member: 3538"><p><strong>Avast!</strong></p><p></p><p>I did miss the neogi, giff, and the presence of the Arcane/Mercane, but that is easily fixed. I was never too happy with the space hampsters or the idiot tinker gnomes.</p><p> One thing that baffles me is the worry attached to the whole gravity thing in regards to spelljammer. Spelljammer was originally meant to depict space from a mideaval-type viewpoint. And the ancient worlds concept of "gravity" was quite different than in our time, as well as the way it was depicted in spelljammer.</p><p> In the philosophies (Plato in particular, I believe) that acknowledged the four elements of earth, wind, fire, and water (like the 2e planar makeup). It was believed that if a piece of an element ( lets say; a rock) is removed from its greater concentration (the ground), when released (dropped) it would be drawn to the greater concentration (the ground). Living things, being primarily made of a mixture of elements (more earth and water, though still needing fire and air) would also fall.</p><p> Many folks might sneer at such viewpoints as hopelessly ignorant, or even childish. But such suppositions were based on what people could SEE happening. Water does go downhill to the larger source. And when you add fare to a stick (releasing its internal fire by overbalencing its presence with outside fire) you would see the fire "escape", the earth fall to the ground as ash, etc.</p><p> Looking at spelljamming from a mideaval viewpoint changes things suptly, but firmly.</p></blockquote><p></p>
[QUOTE="Bloodstone de Troll, post: 141976, member: 3538"] [b]Avast![/b] I did miss the neogi, giff, and the presence of the Arcane/Mercane, but that is easily fixed. I was never too happy with the space hampsters or the idiot tinker gnomes. One thing that baffles me is the worry attached to the whole gravity thing in regards to spelljammer. Spelljammer was originally meant to depict space from a mideaval-type viewpoint. And the ancient worlds concept of "gravity" was quite different than in our time, as well as the way it was depicted in spelljammer. In the philosophies (Plato in particular, I believe) that acknowledged the four elements of earth, wind, fire, and water (like the 2e planar makeup). It was believed that if a piece of an element ( lets say; a rock) is removed from its greater concentration (the ground), when released (dropped) it would be drawn to the greater concentration (the ground). Living things, being primarily made of a mixture of elements (more earth and water, though still needing fire and air) would also fall. Many folks might sneer at such viewpoints as hopelessly ignorant, or even childish. But such suppositions were based on what people could SEE happening. Water does go downhill to the larger source. And when you add fare to a stick (releasing its internal fire by overbalencing its presence with outside fire) you would see the fire "escape", the earth fall to the ground as ash, etc. Looking at spelljamming from a mideaval viewpoint changes things suptly, but firmly. [/QUOTE]
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