Randolpho
First Post
Ok, so I'm a little late getting Dungeon 92, but I just finished reading Spelljammer d20, and, while I'm interested in some of the concepts, I'm also wondering where the rest is.
Is this supposed to be a two-parter?
Seriously, I can't find a thing on how to, say, *use* a spelljammer helm, or how people navigate from planet to planet, or even from system to system.
Other than that, I liked what I saw. Fairly cool stuff. Good setting concept -- not too broad like original spelljammer may have been considered.
Some minor flaws (other than the lack of info I mentioned above): although movement seems to take into account three dimensions (especially within a gravity well), ship combat does not. Space is 3 dimensional, ships will come at you from the top and bottom, as well as the sides, and the denizens of space would have thought of that little tactical gem a long time ago and taken pains to counter it.
So, other than a lack of ability to fire up or down, and a lack of info on how spelljamming actually works, it's a nice Campaign Setting.
Is this supposed to be a two-parter?
Seriously, I can't find a thing on how to, say, *use* a spelljammer helm, or how people navigate from planet to planet, or even from system to system.
Other than that, I liked what I saw. Fairly cool stuff. Good setting concept -- not too broad like original spelljammer may have been considered.
Some minor flaws (other than the lack of info I mentioned above): although movement seems to take into account three dimensions (especially within a gravity well), ship combat does not. Space is 3 dimensional, ships will come at you from the top and bottom, as well as the sides, and the denizens of space would have thought of that little tactical gem a long time ago and taken pains to counter it.
So, other than a lack of ability to fire up or down, and a lack of info on how spelljamming actually works, it's a nice Campaign Setting.