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Spelljammer d20
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<blockquote data-quote="Bloodstone de Troll" data-source="post: 142342" data-attributes="member: 3538"><p><strong>Shiver me timbers!</strong></p><p></p><p>---------------------------------------------------------------------------------</p><p> I rather like the "realistic" take. We're none of us children of midieval (or ancient greek) philosophy, there's no reason to build a system based upon that. </p><p>---------------------------------------------------------------------------------</p><p></p><p> The whole planer makeup as presented in the 2e (and thus Greyhawk, and Planescape) setting is very greek philosophy-ish. With all of that elemental, and conjunctional planes stuff. But I do understand what you mean. </p><p> For me, if I were to think "realistically" while running a spelljammer game, the concept of open deck spaceships would be harder for me to get my head around. If I dream of open decked ships sailing upon an aether sea, propelled by the winds of the spheres (magic). Then thoughts of binary gravity, radiation, and barren dead worlds go right out the window.</p><p> For the mideaval man (and thus characters from most fantasy worlds) space travel would BE planar travel. Thus it would seem appropriate if the Arcane/Mercane would be involved. And if I ever run a spelljammer game, it will have neogi in those spiderships (I love those nasty little monsters).</p></blockquote><p></p>
[QUOTE="Bloodstone de Troll, post: 142342, member: 3538"] [b]Shiver me timbers![/b] --------------------------------------------------------------------------------- I rather like the "realistic" take. We're none of us children of midieval (or ancient greek) philosophy, there's no reason to build a system based upon that. --------------------------------------------------------------------------------- The whole planer makeup as presented in the 2e (and thus Greyhawk, and Planescape) setting is very greek philosophy-ish. With all of that elemental, and conjunctional planes stuff. But I do understand what you mean. For me, if I were to think "realistically" while running a spelljammer game, the concept of open deck spaceships would be harder for me to get my head around. If I dream of open decked ships sailing upon an aether sea, propelled by the winds of the spheres (magic). Then thoughts of binary gravity, radiation, and barren dead worlds go right out the window. For the mideaval man (and thus characters from most fantasy worlds) space travel would BE planar travel. Thus it would seem appropriate if the Arcane/Mercane would be involved. And if I ever run a spelljammer game, it will have neogi in those spiderships (I love those nasty little monsters). [/QUOTE]
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