Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Randolpho" data-source="post: 142934" data-attributes="member: 3016"><p><strong>Re: Shadow of the Spider Moon</strong></p><p></p><p>No, thank *you* Andy, for coming to visit here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I understand space is limited in a magazine that is tack-on to another magazine, so I understand the need for some of the cuts. Personally, I think 3d *movement* was at least covered without problem. The only problem I had was the complete inability of the ships to fire up or down. I personally think you could have simply tacked that ability onto the turrets, and tacked up/down fire capability into the ship stats. At most, an aditional 1/8th-page of type. I think it could easily be addressed in an errata, where you simply say "x ship can fire in X directions, rather than the old Y directions". Basically, only ships with the big turrets can fire up/down. </p><p></p><p>As to the setting, don't worry. It's a good setting, with a nice layout. I was a little disappointed about the lack of ability to spelljam to other systems, but understand that it would have taken at least another page or two of warmup and fluff text to outline. Perhaps you could add that on in a polyhedron supplement? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you do, I'd suggest you keep the current "semi-realistic" space setup, and, rather than add crystal spheres and the phlogiston (which I never really understood in previous editions anyway), add a 3rd speed to spelljammer helms -- an "interstellar speed", if you will. Make travel between systems cost months, or even a couple of years, to travel.</p><p></p><p>As for navigation -- well, I suppose I could create my own system as flavor for my own campaign -- sorry, but I don't plan to use your setting, just the rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I really would have liked to see a starmap, tho. </p><p></p><p>Finally, can I get your final word on this: do spelljammer helms suck spells, or merely require that a spellcaster (or a Use Magic Item roll) use it? </p><p></p><p>Again, thanks for taking the time with feedback.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 142934, member: 3016"] [b]Re: Shadow of the Spider Moon[/b] No, thank *you* Andy, for coming to visit here! :) I understand space is limited in a magazine that is tack-on to another magazine, so I understand the need for some of the cuts. Personally, I think 3d *movement* was at least covered without problem. The only problem I had was the complete inability of the ships to fire up or down. I personally think you could have simply tacked that ability onto the turrets, and tacked up/down fire capability into the ship stats. At most, an aditional 1/8th-page of type. I think it could easily be addressed in an errata, where you simply say "x ship can fire in X directions, rather than the old Y directions". Basically, only ships with the big turrets can fire up/down. As to the setting, don't worry. It's a good setting, with a nice layout. I was a little disappointed about the lack of ability to spelljam to other systems, but understand that it would have taken at least another page or two of warmup and fluff text to outline. Perhaps you could add that on in a polyhedron supplement? :) If you do, I'd suggest you keep the current "semi-realistic" space setup, and, rather than add crystal spheres and the phlogiston (which I never really understood in previous editions anyway), add a 3rd speed to spelljammer helms -- an "interstellar speed", if you will. Make travel between systems cost months, or even a couple of years, to travel. As for navigation -- well, I suppose I could create my own system as flavor for my own campaign -- sorry, but I don't plan to use your setting, just the rules ;). I really would have liked to see a starmap, tho. Finally, can I get your final word on this: do spelljammer helms suck spells, or merely require that a spellcaster (or a Use Magic Item roll) use it? Again, thanks for taking the time with feedback. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer d20
Top