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<blockquote data-quote="Andy_Collins" data-source="post: 144747" data-attributes="member: 1982"><p><strong>Spelljammer Questions</strong></p><p></p><p>Thanks for the questions, jaults. In most cases, you should feel comfortable going with whatever answer seems reasonable for your campaign. Below are my opinions, in some cases completely off the cuff.</p><p></p><p>* How far does the atmosphere extend from a ship? </p><p></p><p>We purposefully tried to avoid that level of specificity whenever we could. I'd say, "as far as it seems reasonable and cinematic in your game." You should definitely be able to swing across to another nearby ship without leaving air, so at least 10 or 20 feet seems reasonable to me.</p><p> </p><p>* Can all ships move (at tactical speed, I assume) in an atmosphere, even those unable to land. </p><p></p><p>Sure.</p><p></p><p>* Ships can double move, but they cannot "run," right? </p><p></p><p>Yup.</p><p></p><p>* What happens (with gravity, atmosphere) when multiple ships get close together? I made the assumption that small ships are "forced" into a larger ship's gravity plane when they approach... </p><p></p><p>The information on gravity talks about smaller ships being "attracted" to larger ships. I suppose if two ships with drastically different atmospheres "mingled" the two atmospheres would reach a balance (based on relative size & such) but it'd take some time. Probably not worth worrying about on "fly-by" situations.</p><p></p><p>* What's outside the atmosphere of a planet or ship? Vacuum? If so, what happens when a person is exposed to vacuum? </p><p></p><p>Whatever it is, it isn't breathable by people. It's certainly not vacuum--note the lack of rules for explosive decompression and the like--and I wouldn't think it would be hazardous in any way except for being, well, not breathable. </p><p></p><p>* [edit]What is the hardness, HP, etc of a helm? (I don't have my magazine in front of me right now, so forgive me if this is an already answered question) </p><p></p><p>Plan on a lot of characters smashing helms, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Since a helm can take a variety of forms, there's really no specific answer. I'd apply whatever hardness is appropriate to the material (stone, wood, metal, etc.), maybe using the ship's hardness as a guideline. As far as hp--urk. I'd probably suggest using the values for doors given in Table 4-4 of the DMG. Certainly something within 100% to 200% of this value is probably pretty reasonable.</p><p></p><p>I hope these are helpful!</p></blockquote><p></p>
[QUOTE="Andy_Collins, post: 144747, member: 1982"] [b]Spelljammer Questions[/b] Thanks for the questions, jaults. In most cases, you should feel comfortable going with whatever answer seems reasonable for your campaign. Below are my opinions, in some cases completely off the cuff. * How far does the atmosphere extend from a ship? We purposefully tried to avoid that level of specificity whenever we could. I'd say, "as far as it seems reasonable and cinematic in your game." You should definitely be able to swing across to another nearby ship without leaving air, so at least 10 or 20 feet seems reasonable to me. * Can all ships move (at tactical speed, I assume) in an atmosphere, even those unable to land. Sure. * Ships can double move, but they cannot "run," right? Yup. * What happens (with gravity, atmosphere) when multiple ships get close together? I made the assumption that small ships are "forced" into a larger ship's gravity plane when they approach... The information on gravity talks about smaller ships being "attracted" to larger ships. I suppose if two ships with drastically different atmospheres "mingled" the two atmospheres would reach a balance (based on relative size & such) but it'd take some time. Probably not worth worrying about on "fly-by" situations. * What's outside the atmosphere of a planet or ship? Vacuum? If so, what happens when a person is exposed to vacuum? Whatever it is, it isn't breathable by people. It's certainly not vacuum--note the lack of rules for explosive decompression and the like--and I wouldn't think it would be hazardous in any way except for being, well, not breathable. * [edit]What is the hardness, HP, etc of a helm? (I don't have my magazine in front of me right now, so forgive me if this is an already answered question) Plan on a lot of characters smashing helms, eh? :) Since a helm can take a variety of forms, there's really no specific answer. I'd apply whatever hardness is appropriate to the material (stone, wood, metal, etc.), maybe using the ship's hardness as a guideline. As far as hp--urk. I'd probably suggest using the values for doors given in Table 4-4 of the DMG. Certainly something within 100% to 200% of this value is probably pretty reasonable. I hope these are helpful! [/QUOTE]
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