JoeGKushner
Adventurer
Go one step further and make it the Sheen. Bruce Cordel's peak into fantasy technology was pretty spiffy and had a whole slew of campaign seeds that you could use (and hopefully update to 4e).
Either that or make the material plane the end point of their voyage through the Astral Sea. They have no way to just teleport down there, and they have a long way to go (and have to figure out the direction, too.)Why not just eliminate the 'mortal' world? The setting IS the astral sea. The mortal worlds ARE motes in the drift.
Make it part of the creation story for the current mortal world.
Repeat it until the society learns from it, IMO.One thing that I hope you don't do is the whole, "We have met the enemy and it is us.", trope. I suppose that was a clever twist at one time but I'm really getting tired of it. It's so reutine now it hardly even counts as a twist. And no, that rant isn't directed at anyone here, just my frustration with the big reveal in every TV series and most movies now being the same thing.
Please explain, in detail, with visual aids if possible.I have a very "Tim Taylor" approach to most of my settings
Inspired by Mouseferatu's OP, it occurs to me that you could do a little tweeking of the Shardminds and make them the basis for a FRPG version of the Replicators from SG-1...
I've always thought that Stargate would be really easy to adapt to D&D. In fact, one could argue that the whole thing with teleport circles and sigil sequences in 4e is... a bit "similar."