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*Dungeons & Dragons
Spelljammer in 5e
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<blockquote data-quote="Einlanzer0" data-source="post: 7938619" data-attributes="member: 6788934"><p>I feel like Spelljammer should get updated for 5e, but in a different way than it was originally published back in the 2e days. Specifically, what I'd love to see would be a sci-fi themed campaign setting developed from 80s retro-future nostalgia that spelljamming was incorporated into rather than being the setting itself.</p><p></p><p>What I picture would be a set of colonized worlds in a phantasy-star-esque star system inhabited by a few intelligent races that are not found in the standard D&D worlds (and humans would not be one of them!). It would be a "low" magic setting. Magic & the weave exist in the same way it does in, say, the FR, but mastery needed for casting spells with it is not nearly as prevalent as in other settings. Similarly, while the same planar cosmology would exist for this setting as others, its inhabitants know little about it so it would not be the focus of the setting or explored much within it. </p><p></p><p>Instead, the civilization primarily mines the raw energy of magic to fuel its technological progress while Psionics is more commonplace in terms of personal use by individuals. Spaceships are in common use, but only certain ones can be equipped with a spelljamming engine (drawing substantial energy from the weave) making them capable of passing outside the crystal sphere into the phlogiston.</p><p></p><p>The setting would share the prime material plane with whatever the core D&D world is in your campaign, be that FR, eberron, etc, with passage between the two only (and potentially other worlds) only possible with a spelljamming engine. Both worlds are across the phlogiston from one another, so an adventure in this setting might mean traveling to one of the fantasy worlds, or vice versa.</p><p></p><p>I'd love to see something like this officially from WotC, but I'm also working on my own homebrew version of it in the meantime.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7938619, member: 6788934"] I feel like Spelljammer should get updated for 5e, but in a different way than it was originally published back in the 2e days. Specifically, what I'd love to see would be a sci-fi themed campaign setting developed from 80s retro-future nostalgia that spelljamming was incorporated into rather than being the setting itself. What I picture would be a set of colonized worlds in a phantasy-star-esque star system inhabited by a few intelligent races that are not found in the standard D&D worlds (and humans would not be one of them!). It would be a "low" magic setting. Magic & the weave exist in the same way it does in, say, the FR, but mastery needed for casting spells with it is not nearly as prevalent as in other settings. Similarly, while the same planar cosmology would exist for this setting as others, its inhabitants know little about it so it would not be the focus of the setting or explored much within it. Instead, the civilization primarily mines the raw energy of magic to fuel its technological progress while Psionics is more commonplace in terms of personal use by individuals. Spaceships are in common use, but only certain ones can be equipped with a spelljamming engine (drawing substantial energy from the weave) making them capable of passing outside the crystal sphere into the phlogiston. The setting would share the prime material plane with whatever the core D&D world is in your campaign, be that FR, eberron, etc, with passage between the two only (and potentially other worlds) only possible with a spelljamming engine. Both worlds are across the phlogiston from one another, so an adventure in this setting might mean traveling to one of the fantasy worlds, or vice versa. I'd love to see something like this officially from WotC, but I'm also working on my own homebrew version of it in the meantime. [/QUOTE]
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