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Spelljammer in 5e

Einlanzer0

Explorer
I feel like Spelljammer should get updated for 5e, but in a different way than it was originally published back in the 2e days. Specifically, what I'd love to see would be a sci-fi themed campaign setting developed from 80s retro-future nostalgia that spelljamming was incorporated into rather than being the setting itself.

What I picture would be a set of colonized worlds in a phantasy-star-esque star system inhabited by a few intelligent races that are not found in the standard D&D worlds (and humans would not be one of them!). It would be a "low" magic setting. Magic & the weave exist in the same way it does in, say, the FR, but mastery needed for casting spells with it is not nearly as prevalent as in other settings. Similarly, while the same planar cosmology would exist for this setting as others, its inhabitants know little about it so it would not be the focus of the setting or explored much within it.

Instead, the civilization primarily mines the raw energy of magic to fuel its technological progress while Psionics is more commonplace in terms of personal use by individuals. Spaceships are in common use, but only certain ones can be equipped with a spelljamming engine (drawing substantial energy from the weave) making them capable of passing outside the crystal sphere into the phlogiston.

The setting would share the prime material plane with whatever the core D&D world is in your campaign, be that FR, eberron, etc, with passage between the two only (and potentially other worlds) only possible with a spelljamming engine. Both worlds are across the phlogiston from one another, so an adventure in this setting might mean traveling to one of the fantasy worlds, or vice versa.

I'd love to see something like this officially from WotC, but I'm also working on my own homebrew version of it in the meantime.
 
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teitan

Hero
You know, I wasn't wanting a new Spelljammer but then I saw this thread and an idea struck me of the Spelljammers having been created by resource plunderers who invade Crystal Spheres to steal the natural resources, things like Illithids and other abberations. Could be a cool hook for a new campaign that takes the players into the Phlogiston.

WHat I never liked about Spelljammer was that it was really well thought out but OVERLY so. Weird for weird's sake design at times. It was complicated in needless ways for what should have been a no brainer kind of campaign. It could easily be reimagined into something a lot cooler.
 

Shroompunk Warlord

Archdruid of the Warp Zones
Supporter
Thanks. Yeah, the name of the setting should describe the actual setting and not simply be "spelljammer"

More a matter of, I love this but I love Spelljammer a whole lot more. I have my own, potentially controversial, changes that I want to make-- like removing the Radiant Triangle and everything from Krynn with extreme prejudice-- but your cool new thing doesn't feel like Spelljammer at all to me. Tell me it's an original setting inspired by Phantasy Star and, yes, Spelljammer and TAKE ALL OF MY MONEY, but tell me it's Spelljammer and I'm gonna tell you it ain't, loudly and with a great deal more hostility than you honestly deserve.
 


Yup, I would like to see Science Fantasy D&D, but that isn't Spelljammer. Spelljammer is classic pseudo-medieval fantasy in space, not science fantasy.
 

Zardnaar

Legend
I have thought of a PS D&D game though.

Dunno why.

IMG_20200128_102655.jpg
 

In my humble opinion there is a open door for a space fantasy, maybe with a retro-vintage sci-fi look, like Flash Gordon, Buck Rogers, Diego Valor or the Phantom Empire and other 30's comics, allowing a spin-off of Spelljammer. The fraals and the sesheyan from Star*Drive were canon monsters in AD&D 2nd Edition.

You can bet if Hasbro notices this franchise is perfect to sell toys, they will use. Maybe licencing it with Disney, or a intercompany coproduction, but then it will have to be a family-friendly title (with lots of no-lethal spells and weapons).

Spelljammer is perfect to recycle old Hasbro franchises, for example Rom the space knight or the inhumanoids.

* How would be crossover alternate universe between Gamma World and M.A.S.K (or M.A.S.K + Kaladesh)? And a Voltron vs Dinobots vs Titans (Power Rangers Mystic Force)?

* I wonder about a 3PP or fans using the open licence to publish Spelljammer version of the alien PC races by Starfinder.
 

Einlanzer0

Explorer
I hate retcons. Love the Phantasy Star appreciation but this isn't Spelljammer.

Why does this come across as a retcon to you? I don't see it as a retcon as I'd be keeping nearly everything about the original Spelljammer. It's more like an expansion of the concept that makes the setting a lot bigger than just the ships themselves.
 
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gyor

Legend
I think Spelljammer is going to get a massive bump in popularity thanks to BG3 which makes getting the setting much more likely.
 




Ath-kethin

Elder Thing
I would love to see Spelljammer 5e as long as they kept it Spelljammer. And your idea sounds awesome but not as Spelljammer.

D&D had a long and well-established absurd streak that has been almost completely abandoned in the WotC era. 5e is better about it than 3e and 4e were, but seriously; Spelljammer doesn't need a gritty reboot. Keep the Giff. Keep the Ptolemaic physics. Keep the giant space hamsters.

Keep It all, and you will get my money.
 

Eyes of Nine

Everything's Fine
I liked Starfinder, and really wish that was in 5e rules.

But to the OP, I think that would be a really cool setting. Would it still be D&D if you don't have the normal races but alien species instead?
 

jgsugden

Legend
I use a simplified version - the ships travel the astral sea. There are stable gates to many places in the Astal Sea. As my campaign world(s) are quite large, powerful beings (and merchants) will use the Astral Sea as the shortest path to move between places. It is frequented by Giff, Gith, Elves and Dwarves, primarily.
 


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