D&D 5E Us Building a "Fundamentally 5E" Setting From Scratch Together


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The multiversal planes bleeding into each other can all be happening via the Feywild and Shadowfell. The Material Plane has "crossings" into each of them. Respectively, the Feywild has crossings into each of the Celestial Planes, and the Shadowfell to each of the Fiend Planes.

Say there are also Ethereal crossings with the Material Plane, as well as the Neutral alignment planes of Mechanis, Outlands, and Limbo.

Meanwhile the Elemental Planes are erupting into the Material Plane from within the Material Plane, such as Air Elementals taking form within storms.

All of the multiverse is finding its way into the Material Plane.
 

The Humanoids, by technical definition, have "souls".

A "soul" is a multiversal phenomenon, where the consciousness itself (distinct from any particular thing to be conscious about) has mysterious origin from beyond the multiverse.

The Humanoid soul is sapient relating to speech and learning new ideas. The soul is a microcosm of the multiverse. The soul is complex with different levels. The level of the Material Plane, is the soul of a bodily aura, the ki. Even with a dead corpse, there is residual soul. This aspect of the soul what necromancy manipulates. But it is also the aspect of healing and wondrous stunts of ki. The ki pervades the elemental matter that the body is made out of. The Ethereal level of the soul is the self-identity, the aspect of the soul that can learn and grow, evolve and change. It is the magic of the artist, the visionary, the dedicated. It is the magical influence that exerts itself on the minds of others, the telepathy, the charm, the dreams, even an aura of ethereal telekinetic force, and manifests the influences of the Border Ethereal, Feywild and Shadowfell. The realm of ideals, thoughts, concepts, paradigms, symbols, archetypes, the information systems, where language takes on a life of its own, is the Astral Plane. This is the level of the soul that is immortal, the eternal self, the higher and better version of oneself. When a soul doing Good deeds gravitates toward the Celestial Planes, or the doing Evil deeds toward the Fiend Planes, it is ones own soul judging oneself accurately and precisely as part of the learning process. Among the Celestial, the soul is on the receiving end of ones own Good deeds, and among the Fiend, is on the receiving end of ones own Evil deeds. Like aligns like within the Astral Plane, and the soul force is part of this orientation.

The Humanoid soul is the nexus of this cosmic activity, and now the multiverse is starting to shift.
 

i'm noticing some of the suggestions and it's making me wonder how much some people are actually considering their suggestions in the context of the thread premise of 'a fundamentally built for 5e setting' rather than just throwing random bits of lore and design into the mix?
My idea was based on taking the 5e rules to their logical conclusions (or at least possible logical conclusions).
 

i'm noticing some of the suggestions and it's making me wonder how much some people are actually considering their suggestions in the context of the thread premise of 'a fundamentally built for 5e setting' rather than just throwing random bits of lore and design into the mix?
I would expect so given Humans. But are there particular ideas you've seen that seem more egregiously NOT "fundamentally 5e"?
 

I would expect so given Humans. But are there particular ideas you've seen that seem more egregiously NOT "fundamentally 5e"?
I think a number of the setting ideas would make it hard to use this as a setting where off-the-shelf adventures could be dropped in without a fair amount of work. Which is fine, generally, but I think that's an example of it straying away from the original prompt.
 


I would expect so given Humans. But are there particular ideas you've seen that seem more egregiously NOT "fundamentally 5e"?
it's not ideas that are 'not 5e' but ones don't really serve to highlight any particular aspect of the design of 5e, they might be cool ideas but they're not cool ideas that say anything, and i was intentionally vague in my previous post due to not especially wanting to point fingers at anyone specific.

but to compare in the other direction however, i think the 'planes bleed' is a good concept for 'The 5e setting' due to the high levels of baseline magic and magical beings in 5e.
 

it's not ideas that are 'not 5e' but ones don't really serve to highlight any particular aspect of the design of 5e, they might be cool ideas but they're not cool ideas that say anything, and i was intentionally vague in my previous post due to not especially wanting to point fingers at anyone specific.

but to compare in the other direction however, i think the 'planes bleed' is a good concept for 'The 5e setting' due to the high levels of baseline magic and magical beings in 5e.
Right, but moving to a full planar, apocalyptic setting is not fundamentally 5E because it locks out a bunch of traditional D&D adventures and concepts -- which 5E was built to embrace. you can't have a fundamentally 5E setting that doesn't allow for "traditionally D&D" content inside it.
 

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