Shadowdweller00
Adventurer
Hmm. I'm having a hard time following the reasoning that seems to have lead you from the examples you gave to the conclusions you seem to have reached. Which were once again:no ill will to anyone i quoted i just don't think these posts especially contribute to the idea of building 'the setting that embodies 5e'
CreamCloud0 said:it's not ideas that are 'not 5e' but ones don't really serve to highlight any particular aspect of the design of 5e, they might be cool ideas but they're not cool ideas that say anything, and i was intentionally vague in my previous post due to not especially wanting to point fingers at anyone specific
More specifically of those items you referenced:
1) Seems to be a pretty good example of a Great Old One patron for warlocks; or origin story for Aberrant (Mind) Sorcerers.
2) While I don't really know of any mechanical support for the giant-dragon conflict, it WAS a theme pushed pretty hard by the 2014 MM at least.
3) Seems like more of a plot hook or setting mystery. While, no, it doesn't necessarily highlight any fundamental 5e mechanics, any viable campaign setting NEEDS things like these.
4) Sounds like an excellent in-universe origin story for a particular (if unspecified) Bardic College; as well as an interesting place to explore. Which, once again, any viable setting needs.
5) In-universe example and possible origin story of a monastery for monks; or possibly some other specialized warrior-type order like a paladin or fighter subclass (Psychic Warrior maybe?).
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