Spinning off from that other thread just to focus this discussion.
Let's imagine that we, collectively, are put in charge of building a completely new "Fundamentally 5E" Setting, in the same way that Eberron was built to be a Fundamentally 3.5 Setting.
Here are the rules:
1) No existing settings or pieces of settings. I know you Nentir Vale and Dark Sun fans are chomping at the bit, but this isn't the thread.
2) One element at a time -- that is, don't write your entire world treatise. instead put an element in the setting.
3) "Fundamentally 5E" means that while you can add mechanics (e.g. Dragonmarks for Eberron) you cannot remove or change any core 5E mechanics.
So, what do you got? What element would you add to this Fundamentally 5E setting?
Let's imagine that we, collectively, are put in charge of building a completely new "Fundamentally 5E" Setting, in the same way that Eberron was built to be a Fundamentally 3.5 Setting.
Here are the rules:
1) No existing settings or pieces of settings. I know you Nentir Vale and Dark Sun fans are chomping at the bit, but this isn't the thread.
2) One element at a time -- that is, don't write your entire world treatise. instead put an element in the setting.
3) "Fundamentally 5E" means that while you can add mechanics (e.g. Dragonmarks for Eberron) you cannot remove or change any core 5E mechanics.
So, what do you got? What element would you add to this Fundamentally 5E setting?