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Spelljammer in 5e
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<blockquote data-quote="Michael Silverbane" data-source="post: 7940517" data-attributes="member: 38016"><p>In the <em>Spelljammer</em> campaigns that I ran previously, I used both the <em>Spelljammer</em> and <em>Planescape</em> setting stuff. The main difference being that portals were fast but useful only for individuals or small groups of some power, while spelljamming was <em>relatively</em> generally available to everyone, but slow.</p><p></p><p>Portals were mostly big enough only for individuals to go through, often sort of a pain to get open (i.e. to open this portal to eastern Oerik, I have to spill Flan blood), portaling from point A to point B may take a weird and circuitous route through several locations and planes, and a lot of portals were secret, known only to a few people.</p><p></p><p>Spelljamming, on the other hand, was widely available. You could reliably find passage on a spelljamming vessel from almost anywhere (on the prime) to almost anywhere (on the prime), but it would take weeks or months to get there, and occasionally, a ship would get eaten by monsters, taken by pirates, or get lost.</p><p></p><p>In both of those campaigns, the players got a spelljamming vessel pretty early on (at the beginning of the first session in one campaign, and by about the fourth session in the other), which they used to engage in adventures in various places on the prime, engage in trade, meet interesting personages as they transported them from place to place, and generally cause trouble. As those campaigns progressed, the player character transitioned more and more to using portals to get to some of the sites that they needed to do their adventuring in, using their spelljamming vessel as a home and base of operations.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 7940517, member: 38016"] In the [i]Spelljammer[/i] campaigns that I ran previously, I used both the [i]Spelljammer[/i] and [i]Planescape[/i] setting stuff. The main difference being that portals were fast but useful only for individuals or small groups of some power, while spelljamming was [i]relatively[/i] generally available to everyone, but slow. Portals were mostly big enough only for individuals to go through, often sort of a pain to get open (i.e. to open this portal to eastern Oerik, I have to spill Flan blood), portaling from point A to point B may take a weird and circuitous route through several locations and planes, and a lot of portals were secret, known only to a few people. Spelljamming, on the other hand, was widely available. You could reliably find passage on a spelljamming vessel from almost anywhere (on the prime) to almost anywhere (on the prime), but it would take weeks or months to get there, and occasionally, a ship would get eaten by monsters, taken by pirates, or get lost. In both of those campaigns, the players got a spelljamming vessel pretty early on (at the beginning of the first session in one campaign, and by about the fourth session in the other), which they used to engage in adventures in various places on the prime, engage in trade, meet interesting personages as they transported them from place to place, and generally cause trouble. As those campaigns progressed, the player character transitioned more and more to using portals to get to some of the sites that they needed to do their adventuring in, using their spelljamming vessel as a home and base of operations. [/QUOTE]
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