So I'm looking at DCC as my base for a Spelljammer hack (hereafter called Planejammer). This presents a difficulty as there are a bunch of classic SJ races that were never given the RaC treatment. I obviously still want to include them, but it's going to take some hacking. This is going to be formed around DCC rules as a base because there's a handful of more interesting buttons to push in terms of design. The first two races I wanted to take a crack at are the Gith and the Thri'Keen.
First, the Gith. I decided to go Githzerai, for, um reasons. Really it's the same thing but it lets me play with magic resistance as an idea. I'm going to base this off the DCC Elf and just call all the GZ F/MU and go home happy. So here's the race as class.
The base is the DCC Elf. Take away the following: Infravision, Extra Spells, Vulnerabilities and immunities, Heightened Senses, and all the Mithril stuff. Then up the base HD to d8, add some weapon proficiencies and some kind of magic resistance mechanic (which I haven't decided on yet. I have no idea what to do with Plane Shift as an innate ability, and I may just ignore it. Stack on a magic weapon ribbon (maybe) and it's pretty much done.
The Thri'Keen are a little more work, but not much. I'm going to work off the Dwarf base but with the following:
Remove: Sword and Board, Slow, Underground Skills,
Add: Two Weapon Fighting (from the Halfling), Base Leather AC but with no mod and no stacking, limited telepathy, no need for sleep, a small chameleon stealth bonus
Neither of these is play tested in the least, and I would welcome suggestions and whatnot. Also, what other races would you like to see in a R=C Spelljammer hack?
First, the Gith. I decided to go Githzerai, for, um reasons. Really it's the same thing but it lets me play with magic resistance as an idea. I'm going to base this off the DCC Elf and just call all the GZ F/MU and go home happy. So here's the race as class.
The base is the DCC Elf. Take away the following: Infravision, Extra Spells, Vulnerabilities and immunities, Heightened Senses, and all the Mithril stuff. Then up the base HD to d8, add some weapon proficiencies and some kind of magic resistance mechanic (which I haven't decided on yet. I have no idea what to do with Plane Shift as an innate ability, and I may just ignore it. Stack on a magic weapon ribbon (maybe) and it's pretty much done.
The Thri'Keen are a little more work, but not much. I'm going to work off the Dwarf base but with the following:
Remove: Sword and Board, Slow, Underground Skills,
Add: Two Weapon Fighting (from the Halfling), Base Leather AC but with no mod and no stacking, limited telepathy, no need for sleep, a small chameleon stealth bonus
Neither of these is play tested in the least, and I would welcome suggestions and whatnot. Also, what other races would you like to see in a R=C Spelljammer hack?