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Spelljammer/Planescape mashup
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<blockquote data-quote="jgsugden" data-source="post: 9136549" data-attributes="member: 2629"><p>It is a great idea - that I had and implemented back in the 1990s when Planescape was first released. I didn't like where they located it, so I moved it to the Astral - and I already had Spelljamming taking place primarily in the Astral. Overall, my entire cosmology is a simplified version with 1 Elemental Plane (with large pockets of Elements), one Heaven (with 7 regions), one Hell (with 9 regions controlled by Asmodeus and a seemingless endless supply of Demon ones surrounging them), and a plethora of other elements. I also have Spelljammers travel through space between planets in my setting (with Spelljammers essentially being able to accelerate to an unlimited speed (increasing their speed by 10% each hour after an 'initial acceleration'- but taking just as long to decelerate).</p><p></p><p>My Sigil is constructed around Permanent Gates dragged together in the Astral. The city is built around these gates, and the entire thing is surrounded by Spelljamming Docks. More gates are dragged to it all the time, and the docks continue to have to be rebuilt as they are absorbed into the city as it expands. There are a lot of the same factions, but I've evolved them a bit to make them a bit more political and a little less fantastical.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9136549, member: 2629"] It is a great idea - that I had and implemented back in the 1990s when Planescape was first released. I didn't like where they located it, so I moved it to the Astral - and I already had Spelljamming taking place primarily in the Astral. Overall, my entire cosmology is a simplified version with 1 Elemental Plane (with large pockets of Elements), one Heaven (with 7 regions), one Hell (with 9 regions controlled by Asmodeus and a seemingless endless supply of Demon ones surrounging them), and a plethora of other elements. I also have Spelljammers travel through space between planets in my setting (with Spelljammers essentially being able to accelerate to an unlimited speed (increasing their speed by 10% each hour after an 'initial acceleration'- but taking just as long to decelerate). My Sigil is constructed around Permanent Gates dragged together in the Astral. The city is built around these gates, and the entire thing is surrounded by Spelljamming Docks. More gates are dragged to it all the time, and the docks continue to have to be rebuilt as they are absorbed into the city as it expands. There are a lot of the same factions, but I've evolved them a bit to make them a bit more political and a little less fantastical. [/QUOTE]
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