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Spelljammin' (5e PBP OOC) (Full)
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<blockquote data-quote="jmucchiello" data-source="post: 8772620" data-attributes="member: 813"><p>I think this is legal (The weapons on the image are all wrong)</p><p></p><p><span style="font-size: 26px"><strong>Delphne Brookesbed</strong></span></p><p></p><p><strong><span style="font-size: 26px">Back Story</span></strong></p><p>Delphne (DEL Fnee) Brookesbed grew up in a wooded area she does not remember. She found herself in [the big city] one morning with no memory of how she got there or why she could not remember. She quickly fell in with a gang of full of themselves thieves for her own protection. She discovered she was pretty good at sneaking into places and sneaking out with stuff that didn't belong to the owner of the place any more.</p><p></p><p>Overtime the group membership shifted and she drifted away. She maintains a relationship with Hagr Brightshield, a dwarf fence who also provides her access to the city thieves' guild. (Her criminal background contact.)</p><p></p><p>She has started working with a group of adventurers. Those types tend to get rich fast, or die fast. She hopes these folks will be in the former group. When asked about her past she doesn't say much. Those who know she lost her memory have never gotten a good answer for why she never went looking for her old home. She has never left [the big city] in all the years she's been there. She won't admit it but she's afraid to find out how she ended up here. She figures if she never leaves she'll never find out. While she says she doesn't remember her family, strong images of Kileil and Edemal Brookesbed are in her mind, though not their names or the name of their village. When she trances and their faces float to the top of her memory she can be seen crying in her trance.</p><p></p><p>Delphne wear a sapphire, teardrop shaped earring in her left ear. She knows it has some personal significance but does not remember what the significance is. She has a scar on her in left forearm, a straight cut from elbow to near her wrist. She remembers being told she's not allowed to use a bow and remembers the wound reopening many times as she spent time learning to fire a bow. But she does not remember who cut her or why.</p><p></p><p><img src="http://www.throwingdice.com/images/Delphne%20Brookesbed.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Race:</strong> High Elf; <strong>Class/Level:</strong> Rogue-5; <strong>Background:</strong> Criminal</p><p><strong>Hair:</strong> long, brunette; <strong>Eyes:</strong> Sapphire; <strong>Skin Tone:</strong> Honey tan</p><p><strong>Height:</strong> 5' 3"; <strong>Weight:</strong> 102 lbs</p><p><strong>Alignment:</strong> Neutral Good; <strong>Proficiency Bonus:</strong> +3</p><p><strong>Hit Dice:</strong> 1d8+2; <strong>HP:</strong> 10</p><p></p><p><strong>Abilities, Saves, and Skills</strong></p><p><strong>Strength:</strong> 8 (-1), <strong>Athletics:</strong> +2</p><p><strong>Dexterity:</strong> 16 (+3), <strong>SAVES:</strong> +6; <strong>Acrobatics:</strong> +6, <strong>Sleight of Hand:</strong> +6, <strong>Stealth:</strong> +9 (expertise), <strong>Thieves' Tools:</strong> +9 (expertise), <em>Base Stat: 14</em></p><p><strong>Constitution:</strong> 15 (+2)</p><p><strong>Intelligence:</strong> 14 (+2), <strong>SAVES:</strong> +5, <strong>Investigation:</strong> +5, <em>Base Stat: 13</em></p><p><strong>Wisdom:</strong> 10 (+0), <strong>Perception:</strong> +3</p><p><strong>Charisma:</strong> 12 (+1), <strong>Deception:</strong> +4</p><p></p><p><strong>COMBAT</strong></p><p><strong>Speed:</strong> 30 ft; <strong>Initiative:</strong> +3</p><p><strong>Passive Perception:</strong> 10; <strong>Passive Investigation:</strong> 14; <strong>Vision:</strong> Darkvision 60 ft</p><p><strong>AC:</strong> 16 (Studded Leather 12 + Dex + Feat)</p><p><strong>HP:</strong> 38/38; <strong>TEMP:</strong> 0; <strong>Spent HD:</strong> None</p><p><strong>Rapier:</strong> +6 1d8+3 piercing; finesse</p><p></p><p><strong>SPELLS</strong> atk bonus: +5, Save DC: 13, 1st: 3/3</p><p><em>Cantrips:</em> Prestigitiation (elf), Mage Hand, Message, Fire Bolt</p><p><em>1st Level:</em> Detect Magic (elf), Charm Person, Disguise Self, Silent Image, Unseen Servant</p><p><em>2nd Level:</em> Misty Step (elf)</p><p></p><p><strong>PROFICIENCIES</strong></p><p><strong>Languages:</strong> Common, Elven, Thieves Cant</p><p><strong>Tools:</strong> Thieves' Tools</p><p><strong>Armor:</strong> Light armor</p><p><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, shortswords, rapier</p><p></p><p><strong>BACKGROUND:</strong> Criminal</p><p><strong>Abilities:</strong> +2 Dex, +1 Int</p><p><strong>Skills:</strong> Deception, Stealth; <strong>Tools:</strong> thieves' tools, disguise kit (in place of gaming set) <strong>Language:</strong> Elven</p><p><strong>Criminal Contact:</strong> You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p></p><p><strong>RACE:</strong> High Elf</p><p><strong>Keen Senses:</strong> Darkvision 60 ft, proficiency with Wisdom (Perception) checks.</p><p><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p><strong>Trance:</strong> Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p><strong>Elven Lineage:</strong> Presdigitation, Detect Magic, Misty Step, once per long rest.</p><p></p><p><strong>FEATS</strong></p><p><strong>Dual Weilder:</strong></p><ul> <li data-xf-list-type="ul">You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li> <li data-xf-list-type="ul">You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light.</li> </ul><p>• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one</p><p></p><p><strong>CLASS:</strong> Rogue <strong>Level:</strong> 5</p><p><strong>Skills (4):</strong> Athletics, Acrobatics, Investigation, Sleight of Hand</p><p><strong>Expertise (2):</strong> Stealth, Thieves' tools</p><p><strong>Sneak Attack:</strong> +5d6</p><p><strong>Cunning Action:</strong> Dash, Disengage, or Hide as a bonus action, control Mage Hand</p><p><strong>Archetype: Arcane Trickster:</strong> Save DC: 13, Atk bonus: +6, Cantrips: 3, Spells Known: 4, S/D: 1st: 3</p><p><em>Mage Hand Legerdemain:</em> Control Mage Hand with Cunning Action</p><p><strong>ASI:</strong> Dual Weilder</p><p><strong>Uncanny Dodge:</strong> When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you</p><p></p><p><strong>EQUIPMENT</strong></p><p>Studded Leather Armor</p><p>2 rapiers</p><p>Dark common clothes, w/hood</p><p>Light common clothes</p><p>Thieves' Tools</p><p>backpack</p><p>bedroll</p><p>10 days of rations</p><p>tinderbox</p><p>waterskin</p><p>mess kit</p><p>bell</p><p>scroll case (empty)</p><p>chalk</p><p>soap</p><p></p><p>10 gp</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 8772620, member: 813"] I think this is legal (The weapons on the image are all wrong) [SIZE=7][B]Delphne Brookesbed[/B][/SIZE] [B][SIZE=7]Back Story[/SIZE][/B] Delphne (DEL Fnee) Brookesbed grew up in a wooded area she does not remember. She found herself in [the big city] one morning with no memory of how she got there or why she could not remember. She quickly fell in with a gang of full of themselves thieves for her own protection. She discovered she was pretty good at sneaking into places and sneaking out with stuff that didn't belong to the owner of the place any more. Overtime the group membership shifted and she drifted away. She maintains a relationship with Hagr Brightshield, a dwarf fence who also provides her access to the city thieves' guild. (Her criminal background contact.) She has started working with a group of adventurers. Those types tend to get rich fast, or die fast. She hopes these folks will be in the former group. When asked about her past she doesn't say much. Those who know she lost her memory have never gotten a good answer for why she never went looking for her old home. She has never left [the big city] in all the years she's been there. She won't admit it but she's afraid to find out how she ended up here. She figures if she never leaves she'll never find out. While she says she doesn't remember her family, strong images of Kileil and Edemal Brookesbed are in her mind, though not their names or the name of their village. When she trances and their faces float to the top of her memory she can be seen crying in her trance. Delphne wear a sapphire, teardrop shaped earring in her left ear. She knows it has some personal significance but does not remember what the significance is. She has a scar on her in left forearm, a straight cut from elbow to near her wrist. She remembers being told she's not allowed to use a bow and remembers the wound reopening many times as she spent time learning to fire a bow. But she does not remember who cut her or why. [IMG]http://www.throwingdice.com/images/Delphne%20Brookesbed.png[/IMG] [B]Race:[/B] High Elf; [B]Class/Level:[/B] Rogue-5; [B]Background:[/B] Criminal [B]Hair:[/B] long, brunette; [B]Eyes:[/B] Sapphire; [B]Skin Tone:[/B] Honey tan [B]Height:[/B] 5' 3"; [B]Weight:[/B] 102 lbs [B]Alignment:[/B] Neutral Good; [B]Proficiency Bonus:[/B] +3 [B]Hit Dice:[/B] 1d8+2; [B]HP:[/B] 10 [B]Abilities, Saves, and Skills Strength:[/B] 8 (-1), [B]Athletics:[/B] +2 [B]Dexterity:[/B] 16 (+3), [B]SAVES:[/B] +6; [B]Acrobatics:[/B] +6, [B]Sleight of Hand:[/B] +6, [B]Stealth:[/B] +9 (expertise), [B]Thieves' Tools:[/B] +9 (expertise), [I]Base Stat: 14[/I] [B]Constitution:[/B] 15 (+2) [B]Intelligence:[/B] 14 (+2), [B]SAVES:[/B] +5, [B]Investigation:[/B] +5, [I]Base Stat: 13[/I] [B]Wisdom:[/B] 10 (+0), [B]Perception:[/B] +3 [B]Charisma:[/B] 12 (+1), [B]Deception:[/B] +4 [B]COMBAT Speed:[/B] 30 ft; [B]Initiative:[/B] +3 [B]Passive Perception:[/B] 10; [B]Passive Investigation:[/B] 14; [B]Vision:[/B] Darkvision 60 ft [B]AC:[/B] 16 (Studded Leather 12 + Dex + Feat) [B]HP:[/B] 38/38; [B]TEMP:[/B] 0; [B]Spent HD:[/B] None [B]Rapier:[/B] +6 1d8+3 piercing; finesse [B]SPELLS[/B] atk bonus: +5, Save DC: 13, 1st: 3/3 [I]Cantrips:[/I] Prestigitiation (elf), Mage Hand, Message, Fire Bolt [I]1st Level:[/I] Detect Magic (elf), Charm Person, Disguise Self, Silent Image, Unseen Servant [I]2nd Level:[/I] Misty Step (elf) [B]PROFICIENCIES Languages:[/B] Common, Elven, Thieves Cant [B]Tools:[/B] Thieves' Tools [B]Armor:[/B] Light armor [B]Weapons:[/B] Simple weapons, hand crossbows, longswords, shortswords, rapier [B]BACKGROUND:[/B] Criminal [B]Abilities:[/B] +2 Dex, +1 Int [B]Skills:[/B] Deception, Stealth; [B]Tools:[/B] thieves' tools, disguise kit (in place of gaming set) [B]Language:[/B] Elven [B]Criminal Contact:[/B] You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. [B]RACE:[/B] High Elf [B]Keen Senses:[/B] Darkvision 60 ft, proficiency with Wisdom (Perception) checks. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can't put you to sleep. [B]Trance:[/B] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [B]Elven Lineage:[/B] Presdigitation, Detect Magic, Misty Step, once per long rest. [B]FEATS Dual Weilder:[/B] [LIST] [*]You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. [*]You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light. [/LIST] • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one [B]CLASS:[/B] Rogue [B]Level:[/B] 5 [B]Skills (4):[/B] Athletics, Acrobatics, Investigation, Sleight of Hand [B]Expertise (2):[/B] Stealth, Thieves' tools [B]Sneak Attack:[/B] +5d6 [B]Cunning Action:[/B] Dash, Disengage, or Hide as a bonus action, control Mage Hand [B]Archetype: Arcane Trickster:[/B] Save DC: 13, Atk bonus: +6, Cantrips: 3, Spells Known: 4, S/D: 1st: 3 [I]Mage Hand Legerdemain:[/I] Control Mage Hand with Cunning Action [B]ASI:[/B] Dual Weilder [B]Uncanny Dodge:[/B] When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you [B]EQUIPMENT[/B] Studded Leather Armor 2 rapiers Dark common clothes, w/hood Light common clothes Thieves' Tools backpack bedroll 10 days of rations tinderbox waterskin mess kit bell scroll case (empty) chalk soap 10 gp [/QUOTE]
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