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Spelljammin' (5e PBP OOC) (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 9018003" data-attributes="member: 59816"><p>As I was laying it out I decided to just start our combat around where the ballista is effective, so you don't need to generate a bunch of attack rolls, just take a turn if you're on a ballista. There's two, so Delphine can take one, and someone can take another.</p><p></p><p>Ballista is +6 for 3d10. You can target the ship, or point it towards the parts of the ships with weapons (if you want to try to disrupt their fire), but they're not quite accurate enough to target individual people - leave that to any regular ranged attacks, assuming we have any. This goes both ways, so you'll be happy to know that I'm not going to (directly, anyway) shoot any of you with the mangonel that does 5d10. Again, it's something that the rules don't mention at all - what you can shoot at - but it <em>seems</em> like they meant for them to be used to attack the other ship. Everyone I've played with has always wanted to attack the other <em>crew</em> with them (in particular captains, of course) but I think I have a handle on it now.</p><p></p><p>You CAN "target the bridge" if you want... it has a <em>chance</em> to hurt the astral elves. (Though they are behind protective cover, unlike the crew of the Moondancer. Though both ship's Spelljamming Helms are below decks for a reason!</p><p></p><p>I hope that is starting to make sense.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9018003, member: 59816"] As I was laying it out I decided to just start our combat around where the ballista is effective, so you don't need to generate a bunch of attack rolls, just take a turn if you're on a ballista. There's two, so Delphine can take one, and someone can take another. Ballista is +6 for 3d10. You can target the ship, or point it towards the parts of the ships with weapons (if you want to try to disrupt their fire), but they're not quite accurate enough to target individual people - leave that to any regular ranged attacks, assuming we have any. This goes both ways, so you'll be happy to know that I'm not going to (directly, anyway) shoot any of you with the mangonel that does 5d10. Again, it's something that the rules don't mention at all - what you can shoot at - but it [I]seems[/I] like they meant for them to be used to attack the other ship. Everyone I've played with has always wanted to attack the other [I]crew[/I] with them (in particular captains, of course) but I think I have a handle on it now. You CAN "target the bridge" if you want... it has a [I]chance[/I] to hurt the astral elves. (Though they are behind protective cover, unlike the crew of the Moondancer. Though both ship's Spelljamming Helms are below decks for a reason! I hope that is starting to make sense. [/QUOTE]
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