EvilDwarf
Explorer
Just wondering if there's been a thread discussing a spells per encounter model vs. a spells per day model?
I'm not looking for spell system variants (spell points, spell fatigue, etc) but a thread discussing using the current "Vancian" spell slot system, only balanced per encounter and not per day--something like recovering spells in 5 minutes after an encounter (ala Blade Magic in TOB) rather than resting 8 hours??
I can't quite figure out how such a mechanic would work. Would the basic goal of such a mechanic be to limit the number of spells cast during a single encounter (either through fewer spells, time to cast, etc), or raise the level of the CR for the encounter, since parties would go into every encounter practically at full power?
Is there a clue on how to do this in the TOB blade magic mechanic?
Thanks!!
I'm not looking for spell system variants (spell points, spell fatigue, etc) but a thread discussing using the current "Vancian" spell slot system, only balanced per encounter and not per day--something like recovering spells in 5 minutes after an encounter (ala Blade Magic in TOB) rather than resting 8 hours??
I can't quite figure out how such a mechanic would work. Would the basic goal of such a mechanic be to limit the number of spells cast during a single encounter (either through fewer spells, time to cast, etc), or raise the level of the CR for the encounter, since parties would go into every encounter practically at full power?
Is there a clue on how to do this in the TOB blade magic mechanic?
Thanks!!