Spells of the Skullmaster

The Metagaming is more of a personal thing. My group tends to Metagame WAY too often, and I think that's starting to get to me. I completely understand you guys' views on that spell.
 

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I know full well the anguish of meta-gaming, and so far the most successful cure I have personally found has been to look specifically for players disinterested in meta-gaming.


Following changes done

Lore of the Dead - Casting time changed to 2 rounds
Tales of the Skull - Added feats to the list of information gained. Decreases casting time to 2 rounds to make all of the spells have the same casting time at the lower levels. Should still be sufficient for the spell to be "akward" to use in combat.
Skull Drone - Made Dexterity and Natural Armor scores dependent on the size of the skull


Introduced the following new spells

Borrowed Mysteries - Allows the caster to temporary gain a number of feats from a skull
Sinister Lore - Allows the caster to permanently learn skills.
Crown of Skulls - Increases the casters Charisma, Intelligence or Wisdom
 

Found the last few docs for the spells, including the Parabolic Spell feat for Høger Kahn Draugr and the Blood rules I intend to use for some material for the Vladimir Gygyr things. Still looking for a comment on the three new spells in the posted list though.
 

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