3catcircus said:Phantom Steed.
It basically makes normal transportation methods worthless and is a poor man's short-distance teleport. Especially at mid-levels 5th-10th. A 6th level caster has a phantom steed that moves at 120 ft/round (12 mph). Given the movement rules, you could essentially hustle at 24 mph x 6 hrs = 144 miles. Even at 3rd level, you can go 24 miles before the spell ends.
All of those cool chase scene type encounters are now null and void.
No way. You just have to give the bad guy one too. Remember, the faster the chase the more exciting it is.3catcircus said:Phantom Steed.
It basically makes normal transportation methods worthless and is a poor man's short-distance teleport. Especially at mid-levels 5th-10th. A 6th level caster has a phantom steed that moves at 120 ft/round (12 mph). Given the movement rules, you could essentially hustle at 24 mph x 6 hrs = 144 miles. Even at 3rd level, you can go 24 miles before the spell ends.
All of those cool chase scene type encounters are now null and void.
Have the other NPCs keep those NPCs in the dark as much as possible. Cell system!Deadguy said:A class of spells that seems to annoy DMs I've gamed with: the charm and dominate spells. Mostly because they are so effective at making NPCs spill the beans, revealing plots that were meant to be harder to uncover!![]()
True_Blue said:I dislike Resist Energy, Mass. It basically makes using anything with elemental damage iffy. So a guy can cast one spell, and everyone in the group is basically immune to whatever element he wants to choose at the time.
I *might* like it better if you had to choose the element at memorizing time. I'd rather a person have to sacrifice a spell for each person, makes more sense to me.
I thought a number of monsters were balanced with the assumption that the party would buff with protection magics. For example, without the party buffing beforehand or having Mass Resist Energy / Protection from Energy spells, dragons are likely to be higher CR than that stated in their description. You almost have to have protection from the appropriate element to survive those encounters.Gundark said:Another vote for protection from <insert energy type in here> spells. Just makes some encounters lame.