Spells that should be epic

Kerrick

First Post
You see them all the time - there are a dozen or so high-levle spells that almost everyone agree are overpowered. So one day I sat down and made more balanced epic versions of them. I added some notes as to why I did what I did after each spell. Also, the SRD, for some reason, doesn't include
the costs for developing epic spells; I know the gp cost is DC x50, and the XP cost is gp/25, but I can't recall the time, hence "x days". Also, the factors/mitigating factors chart wasn't included, so I had to guess in some cases, so my DCs might be a bit off.

Gate
Conjuration (Calling or Teleportation)
Spellcraft DC: 65
Components: V, S, XP
Casting Time: 1 minute
Range: 75 ft.
Effect: See text
Duration: Instantaneous or concentration (up to 1 round/level); see text
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 585,000 gp, x days, 23,400 XP. Seeds: Summon (DC 14), Transport (DC 27). Factors: Interplanar transport (+4); summon any being (+60). Mitigating Factors: Burn 5,000 XP (-50).

This spell is identical to gate. (I kept the original gate spell, but dumped the summoning part, because I think opening a two-way gate between planes is a cool spell, and right around 9th level.)

Disjunction, Greater
Abjuration
Spellcraft DC: 78
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One creature, spell, or object; or all magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: None (Will negates - object; see below)
Spell Resistance: No
To Develop: 702,000 gp, x days, 28,080 XP. Seeds: Dispel (DC 19). Factors: No somatic component (+2); 1-action casting time (+20); no caster level cap for dispel check (ad hoc +30); affects artifacts (ad hoc +30); change from target to area (+10?); increase area by 100% (+2?). Mitigating Factors: Caster can be burned out (ad hoc -20); caster takes 15d6 backlash (-15).

This is identical to disjunction, except that I added a target as well as an area (in keeping with the dispel line). I kept the normal disjunction, but changed it thus: it gets a target; it cannot affect epic spells, items, or artifacts (in our world, epic and non-epic spells are mutually exclusive); it acts like a dispel magic with no caster level cap.

True Resurrection
Conjuration (Healing)
Spellcraft DC: 35
Components: V, S, M, DF
Casting Time: 10 minutes
To Develop: 315,000 gp; x days; 12,600 XP. Seeds: Life (DC 27). Factors: Subject does not lose 1 Con point (ad hoc +10). Mitigating Factor: Expensive material component (ad hoc -2).
Material Component: 10,000 gp worth of diamond dust.

This spell is identical to true res, except for the MC (which I decreased because the spell is now epic). I didn't include a factor for being able to raise the subject even if the body is destroyed, because having to know the name or place/time of death balances it out.
 

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Can't really comment on the spells (except that they seem well done), but the srd does include the time required to create. One day per 50,000gp, I believe.

Edit: And the Factors/Mitigating Factors table
 
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