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General Tabletop Discussion
*Dungeons & Dragons
spells with attack rolls?
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<blockquote data-quote="CapnZapp" data-source="post: 6406629" data-attributes="member: 12731"><p>1. Have your DM to read up on the sorcerer feature Tides of Chaos (page 103) and truly understand how it works.</p><p>2. Ask him or her how often he or she will "have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell". (To give you a hint of what you're looking for, three common answers will be "never", "sometimes", and "always")</p><p>3. If the answer is "always"*, have advantage on each and every attack roll you make.</p><p></p><p>At least, that was the plan. Until there is at least one sorcerer spell using a melee or ranged (preferably ranged) attack roll on every spell level between 1-5, I guess I will hold off this idea. But hey, you asked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*) if it isn't then you really should never choose the Wild Mage subclass. Getting advantage on attack rolls, ability checks and saves really is the only thing the Wild Mage has got going for him, and if you can't strive to get close to X+1 "advantageous rolls" a day where X = total number of non-cantrip spell slots you have, you aren't realizing the potential of this subclass. </p><p></p><p>And if you don't, I would argue the Wild Mage is the suckiest build there is, since it essentially gets nothing else.</p><p></p><p>Hope that gave you the gist of it! (Otherwise, please ask again)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6406629, member: 12731"] 1. Have your DM to read up on the sorcerer feature Tides of Chaos (page 103) and truly understand how it works. 2. Ask him or her how often he or she will "have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell". (To give you a hint of what you're looking for, three common answers will be "never", "sometimes", and "always") 3. If the answer is "always"*, have advantage on each and every attack roll you make. At least, that was the plan. Until there is at least one sorcerer spell using a melee or ranged (preferably ranged) attack roll on every spell level between 1-5, I guess I will hold off this idea. But hey, you asked :) *) if it isn't then you really should never choose the Wild Mage subclass. Getting advantage on attack rolls, ability checks and saves really is the only thing the Wild Mage has got going for him, and if you can't strive to get close to X+1 "advantageous rolls" a day where X = total number of non-cantrip spell slots you have, you aren't realizing the potential of this subclass. And if you don't, I would argue the Wild Mage is the suckiest build there is, since it essentially gets nothing else. Hope that gave you the gist of it! (Otherwise, please ask again) [/QUOTE]
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