Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Spells with varying levels of success?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 9066359" data-attributes="member: 15700"><p>As playtesting for GEAS is progressing, the ways spells work has changed. Rather than D&D-like, where when you cast a spell it does X all the time, we're really liking spells that have varying levels of success. Kinda like Earthdawn.</p><p></p><p>For example:</p><p>[ATTACH=full]289942[/ATTACH]</p><p></p><p>Whenever you cast a spell, there is a difficulty target number. Against creatures, that would typically be the highest result of their attempt to resist/defend against it. For spells that don't have a target, the target # is based on spell level. Depending on how well you roll against that number, you have either cast a disaster, failure, minimal effect, expected result, or a spectacular casting. The above example illustrates what happens based on that.</p><p></p><p><em>Note: This is a dice pool system, where both sides roll their pool and compare the highest die. Whoever gets highest wins. </em></p><p></p><p>Thoughts? I have to admit I'm liking it.</p><p></p><p><strong>Dice pools system overview:</strong> The # and dice type in your pool are based on how skilled/powerful you are. For example, a lower skilled power might be 2d6 in your pool, while highly skilled might be 3d12. If the highest die in your pool beats the highest die in the defender (or the target static #), it's a success. If all of your dice result in 1s, it's a disaster. </p><p></p><p>Example: You're casting a spell at a target and your arcane skill pool (ASP) is 3d8. The target's defense is 2d8. You roll a 7, 6, and 2. The defender rolls a 4 and 3. Two of your highest dice beats the highest dice of the defender (4), so you have a spectacular result.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9066359, member: 15700"] As playtesting for GEAS is progressing, the ways spells work has changed. Rather than D&D-like, where when you cast a spell it does X all the time, we're really liking spells that have varying levels of success. Kinda like Earthdawn. For example: [ATTACH type="full" alt="1689178818089.png"]289942[/ATTACH] Whenever you cast a spell, there is a difficulty target number. Against creatures, that would typically be the highest result of their attempt to resist/defend against it. For spells that don't have a target, the target # is based on spell level. Depending on how well you roll against that number, you have either cast a disaster, failure, minimal effect, expected result, or a spectacular casting. The above example illustrates what happens based on that. [I]Note: This is a dice pool system, where both sides roll their pool and compare the highest die. Whoever gets highest wins. [/I] Thoughts? I have to admit I'm liking it. [B]Dice pools system overview:[/B] The # and dice type in your pool are based on how skilled/powerful you are. For example, a lower skilled power might be 2d6 in your pool, while highly skilled might be 3d12. If the highest die in your pool beats the highest die in the defender (or the target static #), it's a success. If all of your dice result in 1s, it's a disaster. Example: You're casting a spell at a target and your arcane skill pool (ASP) is 3d8. The target's defense is 2d8. You roll a 7, 6, and 2. The defender rolls a 4 and 3. Two of your highest dice beats the highest dice of the defender (4), so you have a spectacular result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spells with varying levels of success?
Top