boxstop7
First Post
Good day, all!
I've got a player in my current campaign who's playing a spellthief. This is probably my fault for not doing my homework before hand, but he had his first opportunity to steal a spell this past session. When he detailed how it worked, I was thrown back. Apparently he can just take any old spell he likes and use it for himself. This seems a bit overpowered and unbalanced to me, as it's basically tantamount to reading someone's mind (which opens all kinds of other doors, but I digress). Have any of you seen a spellthief in action? How was this handled? Is there errata published that clarify how stealing spells works? Did you come up with any home-grown work-arounds? Any help or input you all could provide would be most appreciative!
Thanks!
- Jason
Post: Unfortunately I can only check the boards infrequently, so if you post directly to me don't be offended if I don't show up to respond for a few days...thanks!
I've got a player in my current campaign who's playing a spellthief. This is probably my fault for not doing my homework before hand, but he had his first opportunity to steal a spell this past session. When he detailed how it worked, I was thrown back. Apparently he can just take any old spell he likes and use it for himself. This seems a bit overpowered and unbalanced to me, as it's basically tantamount to reading someone's mind (which opens all kinds of other doors, but I digress). Have any of you seen a spellthief in action? How was this handled? Is there errata published that clarify how stealing spells works? Did you come up with any home-grown work-arounds? Any help or input you all could provide would be most appreciative!
Thanks!
- Jason
Post: Unfortunately I can only check the boards infrequently, so if you post directly to me don't be offended if I don't show up to respond for a few days...thanks!