Diirk said:Is it just me or is the Trumpet Archon unable to cast its 7th level spells because it only has a wisdom of 16?
ken-ichi said:For starters, the 2 slam attacks are worthless. Ignore them.
Its treasure total for a EL 10 encounter with double magic items is on average 8,450 gp. Much less than that of a 10th level character. Not a lot of nasty that you can get with average treasure.
36 hp for a CR 10. Sorcerors have d4s though, not d6s. Pathetic Fort Save. +2 ? Say hello to mr. monk's fist.
Don't forget to bump down the DCs of the schools that it has Focus in, they only get half of what they used to.
It doesn't even have the Concentration skill
You did not mention the SR 21 they have. Only thing keeping them alive from a random fireball or other attack spell.
Seriously this thing would have to have some major prep time to survive at all against 4 10th level characters. A few hits from just about anything and its dead. It is a glass cannon if it cannot be hit then it is great, but the moment the flying monk or fighter is in its face it is gone.
I give this thing about 2 maybe three rounds of combat at most (barring unusual party makeup or favoring encounter setup).
I wouldn't go that far. I've used them in my game and found them to be just fine as written. If anything, I think the spellweaver's HP and saves are too low and they can burn through their magic too fast.kigmatzomat said:I'm glad to hear that the overall concensus is that this creature is snafu'd and that I'm not off the deep end.
Says you. Run them a few times.Falling Icicle said:Yet another example of the screwed up CR system. I just don't get it sometimes. This creature should be like CR 16.
Basically, a creature with CR x is expected to use up about 25% of the resources of a 4-PC party consisting of a fighter, a rogue, a cleric and a wizard, all of level x. It is a rule of thumb (not a scientifically exact measure) to determine how challenging a creature is likely to be, but DM judgement is still required. A "non-standard" party, e.g. one consisting of more front-line meleers and less spellcasters, will have a harder time with some encounters of its CR and an easier time with others.hobgoblin said:hmm, i belive i have never found a nice text that explaines how CR is calcualted. can someone place point me in the right direction?
kigmatzomat said:I mention it because a slam attack counts as an "armed" attack meaning it is always armed with an attack only slightly worse than a dagger. Assuming the 'Weaver and a sorceror both ran out of spells or were caught in an anti-magic field, the weaver could likely beat up the sorceror. 2x+9 @ d3-1 vs +5 @d6

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.