Sir Robilar
First Post
Hi,
I'm working on a house rule for a sword and sorcery type game, a rule converted from Bararians of Lemuria (if I remember correctly). Instead of gaining XP the usual way, PCs get XP by spending gold in spectacular ways. Examples would be:
- Throwing memorable parties
- Visiting the local brothel
- Using rituals (to encourage their use)
- ? (your suggestions?)
Things the PCs would NOT get XP for:
- Killing monsters, solving challenges, finishing quests, good roleplay
- Using saved money to buy a fancy cottage
- Buying your adventuring equipment (who needs a new sword? Just use the dirty one you pulled out of the dead goblin's claws)
So now I'm thinking about the ratio by which the PC's would gain XP for spending gold. One on one wouldn't work of course. Any ideas?
I'm working on a house rule for a sword and sorcery type game, a rule converted from Bararians of Lemuria (if I remember correctly). Instead of gaining XP the usual way, PCs get XP by spending gold in spectacular ways. Examples would be:
- Throwing memorable parties
- Visiting the local brothel
- Using rituals (to encourage their use)
- ? (your suggestions?)
Things the PCs would NOT get XP for:
- Killing monsters, solving challenges, finishing quests, good roleplay
- Using saved money to buy a fancy cottage
- Buying your adventuring equipment (who needs a new sword? Just use the dirty one you pulled out of the dead goblin's claws)
So now I'm thinking about the ratio by which the PC's would gain XP for spending gold. One on one wouldn't work of course. Any ideas?